Dévotion de Caporetti
9 XP
The cold that laces the Caporetto’s body is not remotely natural, and the Caporetti can learn to use that cold to cause their victims to lose control of their bodies.
Cost: None
Dice Pool: Manipulation + Intimidate + Nightmare vs. target’s Composure + Blood Potency
Action: Instant and contested
The vampire must first touch the targeted character before he can attempt to use this power (as per the rules found in the World of Darkness Rulebook, p.157).
Roll Results
Dramatic Failure: The character’s aura of cold falters; he cannot attempt to use this power again for the rest of the scene.
Failure: The character fails to make the target shudder, even slightly.
Success: The victim begins to experience a physical reaction to extreme cold — she shivers. Her teeth chatter. Her skin rises in goosebumps. Her fingers become numb. The target suffers a -1 penalty to all Physical dice pools and gains no benefit from the 10-again rule for the remainder of the scene.
Exceptional Success: As above, except that the penalty to Physical dice pools is -2.