Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

Asura Yuu Thi Nay

Identify if a mortal is under supernatural influence by tasting their blood
9 xp

Blood Beacon

Create a magical sensor
24 xp

Break Vinculum

Temporarily break a Vinculum
15 xp

Burrow

move or excavate underground
12 xp

Circle the Wagons

Give a bonus to defense and downgrade all damage for ALL around the sheperd
21 xp

Dance of Kali

Transform into a mass of bloody knives
24 xp

Eye of Shiva

Paralyzes a victim, wracking them guilt for their most regretted sins
18 xp

Freeze Bones

Paralyze a victim with cold
18 xp

Ghost Walk

Turn into a ghost
21 xp

Liberated Mind

Offer bonus to resist the Dominate discipline's powers
15 xp

Repulsive Mien

Inflicts significant penalties on all those who would act against the user.
18 xp

Seek the Brahmin

Learn the 'pecking order' of a group of people or animals.
9 xp

Shivers

Cold inflict malus to roll to a touched victim
9 xp

Specter Sight

Can see and communicate with entities in the Twilight
12 xp

Stone Cling

Climb any surface with ease
6 xp

Telepathic Network

Telepathic bond between willing kindred, mask the predator's taint.
21 xp

The Glory of Ra

Project an illusory double which can walk beneath the sun, and awe all onlookers with it's glory.
30 xp

The Herd’s Measure

Gauge, blend and determine mood of a crowd
15 xp

The Rejected Malady

Purge oneself of all toxins and poisons.
9 xp

The Shadow’s Revelation

Imbues an object with a particular emotion, forcing it on to the next person to interact with it.
15 xp

Whisper of War

Becomes inconsistant for one combat turn, avoiding attacks
15 xp