Fooling the Sleeping Beast

21 XP

Few vampires are certain exactly what occulted calculus truly determines the length of one’s slumber. But many suspect that as the Beast gains power over one’s human side, the Beast must sleep longer in its lair before rousing its host to wakefulness once more. This Devotion gives false power to the Man for a moment, enough to fool the Beast into slumbering for less time than what it would normally require.

Cost: 1 Vitae, 1 or more Willpower dots
Dice Pool: None
Action: Reflexive

As the vampire is cast into torpor (or chooses to enter torpor), the vampire’s player may spend any number of that character’s Willpower dots. Every dot spent increases the vampire’s effective Humanity for purposes of determining length of torpidity (though the creature’s Humanity does not actually increase).

A vampire of Blood Potency 5 with a Humanity of 3 will spend 50 years in torpor — but, if that vampire’s player spends two of the vampire’s Willpower dots, then when determining the time of torpor, the character’s Humanity is assumed to be 5 instead of 3. Now the vampire only spends five months in torpor. By reducing the time factor by increasing Humanity, it assures that the Kindred will not be “out of commission” for nearly as long.

Ancient Mysteries, page 75