Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

Blood Shield

Expel Vitae from skin; suffer only bashing damage from fire or sunlight.
39 xp

Destructive Might

Gain 2 points of stacking armor, unarmed attacks deal aggravated damage and ignore two points of armor or durability.
30 xp

Fooling the Sleeping Beast

Spend any number of Willpower Dots, increase effective Humanity by that amount for the purposes of determining the length of Torpor.
21 xp

Gargoyle’s Watch

Activate prior to slumber, literally become a stone statue, immune to environmental effects and sunlight.
27 xp

Glimpse of the Abyss

Force the nightmarish hallucinations one experiences in torpor on another.
27 xp

Hidden Agenda

Mesmerize (as per the discipline) a group of people, all the while disguising it as normal conversation or speech.
24 xp

Languor’s Denial

Stave off torpor for a number of nights equal to resolve.
24 xp

Memory Theft

Rip memories from the minds of the unwilling.
28 xp

Mercurial Form

Shift dots from one attribute to another, equal to blood potency.
27 xp

Preemptive Reflex

Instantly defend against and/or move away from a single physical attack or threat.
24 xp

Sanguine Séance

Force a torpid vampire to briefly converse with the user, for a number of turns equal to occult.
18 xp