Shout (Experimental)

10 XP

Celerity was the next physical discipline to be combined with Dominate. As would be expected, the power created a quickening effect. Strangely, the power only works when the Kindred user is speaking at full volume.

Cost: 1 Vitae keeps the benefits active for an entire scene.

Dice Pool: This power involves no roll to invoke.

Action: Reflexive

This power allows Command (see Vampire: The Requiem, p. 124) and Mesmerize (see Vampire: The Requiem, p. 125) to be used as reflexive actions, at the cost of 1 Vitae per activation. Any instructions must be bellowed loudly, or the power fails. Eye contact is not necessary when using Shout, but the target’s name must be mentioned if eye contact is not established.

Carthians, page 200