Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

22 Solid

Downgrade lethal damage to bashing.
12 xp

Army of One

Conjures a number of illusory companions.
30 xp

Aversion Curse

Inflict a phobia on a victim.
12 xp

Behind the Throne

May activate Awe, but make the wielder someone else.
12 xp

Brute Cannot Betray

Conceals a possession using Animalism •••• from any and all detection
15 xp

Cleansing Impression

Erase all psychic impressions from an object.
15 xp

Dauntless Spirit

Once activated, the user may add their Nightmare dots to resist Nightmare powers.
8 xp

Forced March

Run at full speed allowed by Celerity for several hours.
12 xp

Gimme 50

Modifies Conditioning to make the subjects favorable as subordinate soldiers.
20 xp

Guardian Vigil

Prevents the user from being surprised.
10 xp

Hair Trigger

Add Celerity dots to dexterity.
15 xp

Hive Nexus Gestalt

Creates a hive mind, with a number of benefits and drawbacks.
24 xp

Husk

Rapidly drain the blood from a victim, but the resulting Kiss is not pleasurable and cannot be licked.
6 xp

Ignore (Experimental)

Gain a bonus to resistance based on Resilience.
9 xp

Immutable Mind

Once this devotion is activated, the user may add their Dominate dots to resist Dominate powers.
8 xp

Instant Adoration (Experimental)

May activate Entrancement as a reflexive action.
12 xp

Message in a Bottle

Can encode a message in an object that may be retrieved with Auspex •••
15 xp

Occulted Spirit

Costs a willpower dot to activate, but the Twilight Projection cannot be detected by any means.
15 xp

Regeneration

Heal aggravated.
24 xp

Rhino's Hide

Grants one point of armor per success on activation.
20 xp

See the Reflected Form

Sense shapeshifting abilities of a subject.
12 xp

Shout (Experimental)

Affect a subject with Command or Mesmerize reflexively, without needing eye contact.
10 xp

Stalwart Heart

Once activated, the user may add their Majesty dots to resist Majesty powers.
8 xp

Sudden Strength (Experimental)

Add Celerity to Strength for one turn.
6 xp

Torpid Awareness (Advanced, Experimental)

Be aware of surroundings when sleeping in Haven of Soil.
30 xp

Torpid Awareness (Experimental)

Be aware of surroundings when sleeping in Haven of Soil.
9 xp

Unflinching Eye

Protects the user from sensory overload when using Auspex •
5 xp

Unseen Master

Conceals a possession using Dominate ••••• from any and all detection.
15 xp

Vitae Bloat

Activated when feeding, to consume and hold an additional quantity of Vitae up to Protean dots.
9 xp