The character can inflict bad luck upon others. This spell is a basic curse intended to bring about ill-fortune when another person performs a specific type of action such as driving a car or making a speech. The performer chooses both the target and the nature of the activity to be affected before dice are rolled. If the rite is successful, the curse removes a number of dice from the subject’s pool equal to the magician’s Manipulation for a number of rolls of the designated type equal to the caster’s Persuasion. For example, the magician could curse someone to do poorly at a job interview, or simply to drive especially badly whenever going faster than 60 mph. A single target can be subject to no more than one curse at a time. If the player rolls an exceptional success, this curse applies to all rolls of the specified type that the target makes for duration.
Dice Pool: Manipulation + Persuasion versus Composure + Supernatural Advantage (extended and contested roll)
Ritual Length: 10 minutes
Duration: One day
Suggested Equipment: A photograph or video of the target performing the action to be cursed (+1), a tool or accoutrement the target uses to perform the action that becomes the subject of the curse (+1)
Possible Penalties: Subtract the target’s dots in Luck Magic (if any) from the roll
Ritual Details: The magician draws sigils, recites chants or impromptu poems or even draws images of the action he wants to curse. The ritual always involves taking a magical connection and using it as part of a symbolic representation of the action. For example, when cursing a target to be an especially bad driver, the mystic might attach the magical connection to a photograph or model of a car and then smash or otherwise destroy the model or photograph and the magical connection.