The thaumaturge gains the ability to control chance and bend luck in his favor, improving his success at specific tasks. No character can be affected by more than one luck ritual (of any type) at a time, and the magician can successfully perform this ritual only once per day. This Merit cannot be used to improve rolls for any supernatural efforts, including ritual rolls.
At two dots, the thaumaturge can grant himself the 9 again effect (reroll results of 9 and 10) on a number of his future dice rolls equal to his Manipulation, as long as all of these rolls are of a specified type and they all take place during the duration of this ritual. The player must choose the exact nature of the situation benefited before rolling dice for the ritual. Bonuses gained can only be used to affect rolls made for the performer, not rolls made for any other characters. Appropriate choices include attack rolls, drive rolls, any rolls involved in public speaking or even rolls where failure would result in injury to the character.
Note that this spell does not affect a chance die, should a dice pool be reduced to one. Only a result of 10 is a success under those circumstances.
Dice Pool: Manipulation + Occult
Ritual Length: 10 minutes
Duration: One day
At four dots, the thaumaturge can grant himself the 8 again effect (reroll results of 8, 9 and 10) on a number of rolls equal to his Manipulation. Alternatively, the magician can grant another subject a 9 again effect on a number of rolls equal to his Manipulation. The player must choose both the recipient of this luck and the exact nature of the situation to which the ritual applies. The effects are otherwise identical to the two-dot version of the Merit. No target can benefit from more than one Luck Magic ritual at a time. A magician can successfully perform this ritual only once per day. If the mystic gives someone else a bonus with the rite, the thaumaturge cannot use it on himself until the next day.
Exceptional success on either of the two-dot or four-dot rituals adds one die to pools receiving the 8 again or 9 again effects.
Dice Pool: Manipulation + Occult
Ritual Length: 30 minutes
Duration: One day
Suggested Equipment: A piece of hair or clothing or a sample of blood from someone who excels at the type of action designated (for example, a bit of hair from a winning race-car driver for Drive rolls) (+1), a picture or video of the target performing the chosen activity especially well (+1)
Ritual Details: The magician draws sigils, recites chants or impromptu poems or even draws images of the action he wants to improve. No matter how the ritual is done, Luck Magic always involves some symbolic representation of the action to be affected. Or the mystic can invoke the blessing or aid of a deity, spirit or supernatural power.