Channeling represents a psychic’s capacity to paranormally gain abilities that he does not normally possess. Spirit Channeling allows a ghost to possess his body and give him access to its wisdom. The psychic must successfully enter a trance before he can channel effectively to gain new Traits. Skills gained last until the psychic next sleeps or until he attempts to channel again.
A medium uses his powers to commune with the dead to summon a ghost capable of providing the capabilities that he needs. After entering the necessary trance state, the medium invites a ghost with useful traits into his body. Spirit Channeling is also used by professional mediums to allow ghosts to commune directly with bereaved loved ones. The weakness of Spirit Channeling is that ghosts generally lack the capacity to interact normally with the living. Spirit Channeling can never be used to gain dots in Social Skills.
Cost: 1 Willpower
Dice Pool: Resolve + Occult
Action: Instant; although the psychic must first enter a trance
Roll Results
Dramatic Failure:
The ghost summoned is instinctively hostile toward the psychic or the effect summons a different and more malevolent entity than intended. The hostile spirit can automatically succeed on a roll to possess the psychic (see the World of Darkness Rulebook, p. 212).
Failure:
The medium was unsuccessful.
Success: Each success is converted into one dot of a single Physical or Mental Skill selected by the player. The number of successes must exceed the character’s current Skill dots, if any, in order for him to gain any benefit from the power. The new rating lasts until the psychic next sleeps or until he next uses this power.
Exceptional Success:
In addition to the normal benefit of extra successes, the psychic can access the personal memories of the ghost who shares the psychic’s body. If the successes exceed five, any more can be assigned to another single Physical or Mental Skill of the character’s choosing.