A pyrokinetic can manipulate how an existing fire (whether natural or created by psychic powers) grows. By pointing toward an existing flame and gesturing in the direction of a gas main, a psychic might cause a jet of flame to spread across the ground in a straight line, as if there were a trail of gasoline to burn. The pyrokinetic cannot truly shoot fireballs, as a fire must still have a fuel source and must generally spread along a surface of some kind. Within those limitations, the psychic can manipulate a fire as she wishes, using this power to “sculpt” the flames according to her desire.
Shaping a fire requires concentration, so a pyrokinetic loses her Defense and can take no action other than movement up to Speed per turn. If the pyrokinetic’s concentration is broken, she loses control of the flames. An additional Willpower point must be spent and a new activation roll made to regain control. If a pyrokinetic attempts to direct a flame toward a target capable of movement, the attack is treated as a normal ranged attack, with Wits + Crafts rolled to make the attack. Short range for this action equals your character’s Dexterity + Composure in yards, with medium range double that distance (and at a –2 penalty) and long range double medium range(and at a –4 penalty). Although the fire moves quickly, it is still slow enough to be evaded, so the target’s Defense applies. Each success on an attack roll inflicts one point of lethal damage.
Cost: 1 Willpower to activate this power for a scene or until all nearby fires have been extinguished, whichever comes first.
Dice Pool: Wits + Crafts to shape flames. Wits + Crafts (— target’s Defense) to attack with a flame.
Action: Instant
Roll Results
Dramatic Failure:
The psychic suffers one point of lethal damage due to painful psychic feedback. Alternately, the psychic might send the flames to a different location than intended.
Failure:
The attempt to shape the fire is unsuccessful.
Success:
The pyrokinetic manipulates the fire to his desires, determining the direction in which it spreads and perhaps even shaping it into simple forms. If used as an attack, the flames inflict one point of lethal damage per success.
Exceptional Success:
In addition to damage inflicted, the target is set ablaze and continues to take lethal damage per turn until the fire is extinguished.
Dice Modifiers
Modifier | Situation |
---|---|
+1 | The pyrokinetic created the flames with his Pyrokinesis Merit, and they are now manipulated. |
0 | The flames being manipulated are natural fire. |
-1 | The flames being manipulated were created by another pyrokinetic. |
-3 | The intended manipulation is something wholly unnatural to fire, such as shaping it into a face or into the form of an animal. |