Close Combat Factors

The basic combat system is easy, with the simple stages discussed previously. Any complication comes from determining the factors that increase or decrease the dice in your pool. That might mean the weapon wielded, the type of armor worn or, say, the likelihood of hitting a target underwater. What follows is an address of the various mitigating circumstances that can arise in close combat — conducted through Brawl and Weaponry attacks. Some of these circumstances are also addressed as Fighting Style Merits (see pp. 110-112). Ranged and General Combat factors are discussed on p. 159 and 164.

Defense
WoD, p.155

Dodge
WoD, p.156

Other Complications
WoD, p.156

Unarmed Combat
WoD, p.157

Grappling Summary
WoD, p.159