Actions

Like you, your character can try to do pretty much anything he sets his mind to. He can attempt to jump, read foreign languages or seduce a member of the opposite sex. His relative success is based on his traits, any tools he brings to bear, the number of dice that you get to roll, and how well you roll. V arious activities call for different kinds of rolls. Some, like throwing a punch, have immediate effects if any at all, while others such as rebuilding an engine can involve time and energy, being performed over a prolonged period. Yet other activities have either immediate or extended effects, but involve direct competition with someone else. He who does the best job prevails. Examples of the last include arm wrestling (immediate) or trying to win a long-distance race (prolonged).

The following are the actions your character can perform, along with systems for deciding how well he does.

Instant Actions
WoD, p.126

Extended Actions
WoD, p.128

Contested Actions
WoD, p.130

Reflexive Actions
WoD, p.131

Action Example
WoD, p.131

Exceptional Success
WoD, p.131