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As described on pp. 183-184 of Vampire: The Masquerade. A vampire who belongs to a bloodline may use this ritual to communicate with his Avus as well as his sire.
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As described on p. 183 of Vampire: The Masquerade. This ritual requires 1 Vitae in addition to the Willpower point.
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As described on p. 184 of Vampire: The Masquerade. Note that this ritual is slightly different than the Crúac ritual of the same name, in that it defends against only the first attempt to stake the vampire.
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The victim of this ritual must be carrying the enchanted coin on his person somewhere, which might require the vampire’s player to succeed on a Dexterity + Larceny roll to plant it on him. In any case, once afflicted with the curse, the victim suffers a –4 penalty to all Social rolls for the remainder of the night. This also applies to any attempt to use the Status Merit. This ritual does not work on supernatural beings, though at the Storyteller’s discretion there might be a higher-level version that does.
Wake at the first sign of trouble
The thaumaturgist wakes automatically at the first sign of trouble during the day, and can ignore the Humanity roll to stay active (see p. 184 of Vampire: The Requiem) for two turns. The player must still spend one Vitae for the character to awaken.
Store one normal Vitae in object
This ritual is similar to the level-one Theban Sorcery ritual Vitae Reliquary, but note the differences: The Thaumaturgy ritual can be used on smaller objects, it only holds one point of Vitae, and the blood is not “neutral” but can be used to create a Vinculum.
Inflict lethal damage to ghoul that touches the object
Once cast, this spell inflicts three points of lethal damage on any ghoul that touches the object. A ward can be placed on a bullet or other missile, but the vampire must ward each bullet separately. If the bullet hits, add three successes to the roll. If the bullet misses, the effort is wasted.
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This ritual lasts until the vampire dispels it. Other than that, it works as described on p. 184 of Vampire: The Masquerade.
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As described on p. 184 of Vampire: The Masquerade, except that it works on the Majesty Discipline
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As described on pp. 184-185 of Vampire: The Masquerade.
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Enforcement of the contract is left to the Storyteller. If she wishes to be subtle about it, oath-breakers might suffer runs of horrible bad luck as long as they fail to uphold the contract (which might be represented by dice pool penalties). If she wishes to be more overt, demon hounds might manifest and rend the character’s undead flesh until he complies (use the dog statistics on p. 203 of the World of Darkness Rulebook).