Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

Abdo Cordis

Removes a subject's heart, putting them in torpor but granting immunity to staking and diablerie.
16 xp

Compel Spirit

Can use the first two dots of Dominate on a ghost as if it were mortal.
12 xp

Draught of Revelation (Spoiling)

Inflicts a great tongue-loosening on any who consume this potion, as if affected by Revelation.
10 xp

Eyes of the Dragon

Can determine which, if any, Coils of the Dragon a subject has in use
10 xp

Eyes's Blood (Spoiling)

Creates a potion which forcibly expands the senses of whomever consumes it.
6 xp

Free Your Blood (Impaled)

If suffering from wound penalties, can be activated to increase max Vitae/turn by one
15 xp

Liquid Memory (Spoiling)

Creates a potion which instills specific memories in those which consume it.
15 xp

Masked Blood

The character's blood cannot be identified by taste.
6 xp

Sample the Earth

Can determine whether or not a given area is a Wyrm's Nest, and its nature.
10 xp

Sanguine Strength (Spoiling)

Creates a vigor potion; different potency are effectively different devotions.
18 xp

Strength from Pain (Impaled)

Can turn wound penalties into bonuses for a short time.
18 xp

The Bottled Command (Spoiling)

Create a potion which can issue a one-word command if consumed
6 xp

Will to Endure (Impaled)

If the character has all health boxes filled in with wounds, can use this to regain willpower.
12 xp