Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

Bobcat Climbing

Significantly enhances climbing speed.
5 xp

Flesh of Iron

Slows the character significantly when active, but gains Resilience dots as armor.
12 xp

Love Like Blood

When activated, wound penalties are applied as bonuses to Dominate rolls against Kindred.
10 xp

Mask of the Beast

For one scene, all humans perceive the user as if they were an animal.
15 xp

Poisoned Chalice

Instills a mortal vessel with a Majesty effect, triggered if the vessel is consumed by a specific designated target.
18 xp

Predatory Growl

The user growls, and all animals who hear it keep a fearful distance.
7 xp

Sanctum of Fear

Improves Haven of Soil power to cause gnawing fear in those in the area.
12 xp

Scent of the Beast

Tracks a vampire one has encountered before, so long as the trail is only one day old. Higher potence vampires are easier to trace.
20 xp

Stalwart Servant

Instills a target with additional health levels for one scene as if they had the user's ranks in Resilience activated.
15 xp