Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

Bloody Tandem

create a connection between two vampire, providing many benefits
Puissance du Sang 4 & Auspex 4 & Majesté 3
21 xp

Drawing Upon the Mask

shapeshift temporarily into another human form
24 xp

Déjà Vu

Make target think they know the Kindred, in a friendly manner
18 xp

Eye Catcher

Make the target unforgettable
12 xp

Feed the Hungry Eyes

target perceived differently in one or more major ways and feel forced to behave in this way
21 xp

Leader of the Pack

Pick a leader for a pack of animals, give it an instruction that others animal will help to achieve
15 xp

Liar’s Mark

know if target lies, can inflict lethal damage which prevent target to speak
17 xp

Mark of Shadows

hide item like with obfuscate •, but for the night
15 xp

Prince’s Wrath

inflict “Sovereignty,” “Mortal Fear” and Predator’s Taint to those in a location of the territory
Puissance du Sang 7 & Majesté 5 & Cauchemar 5 & Lithopedia 5
45 xp

Shadow in the Land

manifest as a ghost on territory
Puissance du Sang 6 & Auspex 5 & Lithopedia 3
24 xp

Spirit Senses

see and hear across the veil
6 xp

Terrible Flesh

gain benefit when gaining blood potency, but lose speed
Puissance du Sang 5 & Cauchemar 1 & Métamorphose 4 & Resilience 3 & Puissance 1
42 xp

The Beast’s Own

Ignore nosferatu weakness to Animal Ken
10 xp

The Dark Decree

pronounce a decree that will happens
Puissance du Sang 9 & Domination 5 & Majesté 4
27 xp

Unholy Skies

summons aggressive birds, the vampire can also disappear and reappear through them
Puissance du Sang 6 & Animalisme 4 & Métamorphose 4
24 xp

Whisper Campaign

Create fame for a target, positive or negative
24 xp

Wretched Bite

curse with a bite that inflict aggravated damage
Puissance du Sang 4 & Cauchemar 3 & Métamorphose 3
18 xp

Yielding Soil

can pass through any substance with which she can meld
12 xp