Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

Blessing of the Captive Eye

Causes a mortal to appear on digital media as a vampire does, or a vampire to appear normally., for several nights.
12 xp

Body Colony

Causes a colony of insects to grow within the body of a victim.
18 xp

Consent of the Magna Mater

Creates Vitae which can be used for only one purpose: creating an unusual form of ghoul which is eerily beautiful, unnerving, and sterile. If not fed, this ghouls becomes a mortal again.
9 xp

Enliven the Flesh

For several nights, causes the subject to appear many years younger.
18 xp

Faking It

May grant the illusion of mastery at a particular skill, chosen when taking the devotion.
15 xp

Gawk

captive audience, victims only wake up if wounded
12 xp

Hive Induction

Imbues a hive mind effect on mortals or ghouls; can communicate telepathically with any member and the queen can possess any of them. Drones are extremely ineffective at mental and social tasks, and this is obvious to all who see them.
21 xp

Honeycomb Heart

Develops an insect hive within the user's body; Counterfeiting life in any way is not possible for the duration of the inhabitation.
12 xp

Makeover

Grants the appearance of looking much more beautiful than one truly is.
9 xp

Mock Mind

Can create a 'false' personality to instill in drones.
15 xp

Royal Jelly

Inflicts penalties versus addiction on those who drink the user's vitae
5 xp

Small Witness

Gains control over and the perception of a small stinging insect.
6 xp

Sting

Subject can take no actions, even speaking, for a number of turns equal to successes.
18 xp

Swarm Communion

Make a group of people share their perception, confuse them and allow psychic disciplines to affect all of them
15 xp

Transgression of Attis

Allows a willing subject, who must spend a willpower point, to change their gender temporarily. A willpower dot may also be spent to make it permanent.
33 xp