Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Nom

Effect

Prérequis

Coût

Actions

Appalling Lure

Create a mystic pattern with dead limbs, entrancing and luring those who see it.
21 xp

Dodona

Preserves skill levels above five dots prior to torpor, so that they might be recovered upon reattaining sufficient potence without cost.
24 xp

Exegesis

Allow lucid/dreamless torpor
18 xp

Oath of Awilyah (Taifa)

promise of return; give a limited number of bonus die to rolls
Puissance du Sang 3 & Covenant Status: Invictus: •+
12 xp

Oath of Infaq (Taifa)

cannot speak badly about subject
Majesté 1 & Covenant Status: Invictus •+
12 xp

Palinode

Seals away memories of a subject before they enter torpor, preserving them from clouding due to sleep.
21 xp

Soma

Rituals prior to torpor allow the rate of potence lost over time to be adjusted, both up and down.
24 xp

Song of Serenity

Sing a quiet song which instills relaxed apathy into a target.
15 xp

Syncope

Stuns a Kindred target with eye-contact for one turn, granting visions of their coming nightmarish torpor.
18 xp

The Hidden Master

Binds a ship, such that any who come aboard are inflicted with Domination.
21 xp

The Warding Flesh

Imbue a flesh hide with the ability to inflict supernatural terror.
21 xp