Anneaux du Dragon

Fourth Tiers

The following tiers only exist in theory. The Ordo Dracul has not uncovered concrete proof that they exist (or at least, such proof hasn’t been disseminated to the covenant at large). In some cases, a Kindred might be able to demonstrate her mastery of a new tier without being able to teach others how to manifest it. If the effect of a tier cannot be duplicated in other Kindred to the satisfaction of local Dragon authorities, it might not yet be recognized as a Coil at all.

Which of these powers, if any, are obtainable in your chronicles is, of course, up to the Storyteller.

Apocryphal Coils

As Kindred of the Ordo Dracul have experimented with the philosophies of the Coils, they have found other, related ways to change the nature or the effects of their curse. Some of these changes, despite being related to the Coils, do not demonstrate the larger philosophies of the Coils of the Dragon, however. Whereas the Coils of the Dragon are meant to overcome the curse laid upon Dracula and all Kindred, these apocryphal pseudo-Coils either subvert the power that was bestowed with the curse, or warp the nature of the curse without truly overcoming it. These philosophies are not officially welcome within the covenant. Knowledge of these powers is forbidden. Dragons found to have studied them should expect to be severely punished. Knowledge of these powers is one of the few ways for a Dragon to be driven out of the covenant — though most such Kindred are rendered into ash within a few nights thereafter.

These apocryphal philosophies are learned, however, exactly like new dots of the Coils of the Dragon, as described on p. 149 of Vampire: The Requiem. The “rungs” or tiers of these philosophies are included in the total number of dots a character has learned in the Coils of the Dragon. Therefore, learning these forbidden ways increases the cost of learning new tiers of the Coils of the Dragon in the future. Though these are not philosophically compatible with the Coils, the effort and will necessary to learn them is the same.

Note: These powers may not even exist in all chronicles. The Storyteller is encouraged to carefully consider the ramifications of any apocryphal Coil on her chronicle before choosing to include them.

L'Anneau de l'Âme

Protège l'humanité
Nom
Niveau
Effect
Enliven the Face
Humanity does not cap Social pools with Mortals
Salve the Mind
••
reroll after failing for Derangement
Quiet the Soul
•••
spend a Willpower to ignore acquired Derangements
Free the Beast
••••
commit vile acts under Frenzy without memory

L'Anneau de la Bête

Contrôle la Bête
Nom
Niveau
Effect
Chastise the Beast
The vampire resists the growling of her Beast as she chooses, at the cost of 1 Willpower point.
Lure the Beast
••
Even when she allows the Beast to rage, the vampire keeps it on a short leash
Exhaust the Beast
•••
By giving herself over to the Beast for an hour here, an hour there, the vampire may ignore it for the rest of the night.
Saddle the Beast
••••
"Ride the Wave" at will

L'Anneau de la Chair

Apparait davantage vivant
Nom
Niveau
Effect
The Man Wakes
Blood Potency is counted as two lower for Torpor
A Taste of Life
••
reduce cost to emulate the living
The Face of Man
•••
allow hair and nails to grow, appear in mirrors at will
The Bruise of Life
••••
heal Bashing damage as if Mortal

L'Anneau des Fléaux

Aide à surmonter les Fléaux
Nom
Niveau
Effect
Conquer the Red Fear
The vampire more easily resists fear of fire or sunlight
Surmounting the Daysleep
••
For 1 Willpower point, the vampire may remain awake for an entire day. “Waking” that night still costs a Vitae
Sun’s Forgotten Kiss
•••
Sunlight at twilight and dawn causes Bashing, not Aggravated, damage to the vampire
Mortal Burns
••••
fire damage is downgraded to Lethal

L'Anneau du Sang

Facilite l'alimentation du vampire
Nom
Niveau
Effect
Blood Seeps Slowly
Must spend only 1 Vitae in order to wake for a number of nights equal to the vampire’s Resolve.
Blood of Beasts
••
No matter how ancient or potent the vampire grows, she may subsist upon the blood of animals and humans.
Perspicacious Blood
•••
The vampire gains 3 Vitae for every 2 Vitae she takes from a human. She receives double the normal Vitae when feeding from Kindred or other supernatural victims.
Orphaned Blood
••••
immune to blood ties to kin

L'Échelle d'Anoushka

Parangon d'Humanité
Nom
Niveau
Effect
Rise Above Thirst
Humanity 8: wake with less Vitae expenditure
Divorce the Clan
••
Humanity 9: remove effects of Clan/Bloodline weakness as long as you do not use Disciplines
The Open Cage
•••
Humanity 10: never Frenzy

La Voix de la Locuste

Permet la diablerie des Humains
Nom
Niveau
Effect
Soul Mask
strengthen Aura to match victim's
Marrow of the Spirit
••
gain 9-Again against relations of victim
Echo of the Soul
•••
recall knowledge known by victim

The Coil of Slumber

Safer torpor
Nom
Niveau
Effect
Awakening the Beast
wake up more easily
Planned Emergence
••
set a trigger to wake up
Slumber’s Conservation
•••
wake up with more vitae

The Coil of Slumber (Skinner)

torpor is shorter
Nom
Niveau
Effect
The Sleep of Early Years
Humanity count as 2 higher for torpor duration
Denial of Morpheus
••
all torpors count as voluntary, wake up more easily
Stir the Blood
•••
blood potency count as half for torpor duration
In progress
••••
should mitigate the Fog of Eternity