The Telamones bloodline is large and, in many places, respected, believed to be descended from the original slave vampires of the Camarilla during the Roman Republic. The stories vary, but one of the Dalmatian Nosferatu imported to the Necropolis beneath Rome is rumored to have been named Telamon the Rat, and in life had been a student of the Pythagoreans, thus leading to his mastery of the mathematics necessary for the enormous engineering tasks necessary to build the catacombs. It was he who brokered the deal for freedom in exchange for service, it was he who trained the Nosferatu of Rome to dig, and it was he who made them strong enough to survive after the fall of the decadent Camarilla.
Tonight’s Telamones are free to leave the family business, but most choose to remain working as their forebears did, as their hideous mien makes it difficult to leave the warrens and tunnels they themselves are best at building. Certain names, “Miletus,” “LeFleur,” “Furniss,” seem to cycle, as small lineages crop up among the bloodline, tracing a commonly respected ancestor. When they choose to leave, they are most commonly known for havening in sewers and the dark places of the city, far from mortal eyes.
Appearance:
All Telamones descendants are similarly cursed with a familial blight, even before they accept the privilege of becoming a true member of the bloodline. Their skin turns a stony green-grey at Embrace, rough and ragged to the touch, and their eyes become red and unnaturally beady, glowing even in pitch blackness. Some manifest further physical deformities, such as lameness or withered limbs, while others develop the appearance of rodents with elongated noses and vicious buckteeth. They tend to favor simple garments of sturdy cloth that can withstand the moisture and grime of the underground life.
History and Culture:
Vampire architecture is the trade and practice of the Telamones bloodline. As the legend goes, the Telamones are not descended from a single Nosferatu, but rather a clutch of disfigured, loathsome creatures brought from the province of Dalmatia to serve the Camarilla of Rome. Little more than slaves, the leaders of the Camarilla demanded that the Telamones dig enormous winding catacombs and unearthly great halls for their depraved tastes. Most importantly, the vampires of the Camarilla demanded that the Telamones not be seen.
In exchange, the Camarilla gave them a small herd, safety from the sunlight and a voice in their ruling council. The Telamones nodded in assent, and went about their burrowing, more worms and vermin than vampires.
To serve in silence and humility, that was the Telamones way.
Such affairs have a tendency to end suddenly. This was no different. The Camarilla fell, and vampires of modern nights have few theories why. The Telamones, hidden far beneath the surface of burning Rome, were safe. They knew the secret ways out. As the patricians of Rome’s vampires were being exposed to the barbarians and the fire they brought, the Telamones were able to escape. For the first time, the Telamones were free.
The Dark Ages brought the rise of the guilds. As the Ventrue waxed fat, they demanded secret keeps for their kind. The Daeva came to seek pleasure palaces to their own vanity. The Mekhet planned beautiful temples and secret churches. All but the Gangrel came to seek the skills of the Telamones. These last stood aloof, staring from the forests with their black, hateful eyes.
The Telamones scuttled and scurried beneath the great cities of Europe. The tradition of the Overseers grew. Each century, two of the Telamones were chosen to diablerize the previous Overseers and take their place. To the Telamones, this was not a crime. The Fog of Eternity was far worse than losing the truth of the Overseers. The previous Overseers would choose their successors personally. Woe to the Overseer who neglected to select a successor, for he would be encased in the next project they finished, to await Doomsday, trapped in rock forever. Of the several hundred extant Telamones, all hope to one night be chosen as an Overseer, for it is the Overseer who is granted the privilege of being called the “Master.” It is the Master who stamps the Telamones seal, a skull writhing in rats, upon the last stone of any great Telamones project.
Tonight’s Telamones Overseers behave as an Invictus “House,” To outsiders, all Telamones look nearly identical, frighteningly so. As they have allied themselves with the First Estate, House Telamones enjoys certain rights and privileges within their Covenant, including the freedom to use an enormous number of Kindred and ghoul retainers, all Blood bound to the Overseers. It is the sheer number of the Engineers that has cowed the Invictus into ignoring the Overseers’ predilection toward Amaranth, as it reminds the Lords and Succubi who serve the First Estate of the days when they, too, could wield a huge workforce that offered absolute loyalty.
Reputation:
The average Telamones is more often an object of pity to other Kindred than actively feared. The Telamones workers know they’re expendable, and seek to keep a simple trade that will lead other Kindred to leave them be. The Overseers, however, are seen as tyrannical, vindictive and mad, even by the Invictus, who are themselves usually tyrannical, vindictive and mad.
Most Kindred who encounter a clutch of Telamones consider them to be hardworking, if slightly dim, creatures, best left not discussed, let alone invited to events. When the rare invitation to visit the vampires of the surface arrives, it is often politely rejected, since the Telamones are uncomfortable with leaving their protective darkness. The tradition of Obfuscating when in the presence of a non-Nosferatu still applies and, in fact, most Kindred might not even be aware of just exactly how many of them there are, since they all look more or less alike. A Prince might believe there to be only one or two when dozens may be scurrying below his feet. This, naturally, leads to urban legends about the legendary productivity of the Engineers, building enormous tunnels in far too short a time for their numbers.
A Telamones suffers from the same weakness as his Nosferatu cousins. In addition, when in a well-lit area, the Telamones lose benefits of the 10-Again rule on uses of Stealth, including the Obfuscate Discipline.