Disciplines

Animalisme

Contrôle les animaux
Nom
Niveau
Coût
Effect
Feral Whispers
The vampire speaks to the animal in its growling, bestial tongue.
Obedience
••
The undead is a master of beasts. He demands, they obey.
Call of the Wild
•••
Calling in a feral voice, the vampire beckons creatures from all around.
Subsume the Lesser Spirit
••••
Locking eyes with the beast, the vampire forces its soul into the unfortunate creature’s body.
Leashing the Beast
•••••
The vampire can command her own inner Beast and those of others.

Auspex

Sens surdéveloppés
Nom
Niveau
Coût
Effect
Heightened Senses
The vampire’s senses sharpen to razor’s edge.
Aura Perception
••
sense emotions
The Spirit’s Touch
•••
Merely by handling an object, the vampire receives visions of the previous owner.
Telepathy
••••
Communicate mind by mind, read surface thoughts and invades mind
Twilight Projection
•••••
Project own senses into twilight

Cachexy

Selectively spread, inflict or worsen diseases
Nom
Niveau
Coût
Effect
Diagnose
Sense who is diseased
Contaminate
••
Infect an object or area
Inflame
•••
Debilitate the infirm
Plague-Bearer
••••
Infect mortals or vampire from range
Accelerate Disease
•••••
Damage the infirm

Cauchemar

Contrôle sur la peur
Nom
Niveau
Coût
Effect
Monstrous Countenance
Make the target flee
Dread
••
A lingering fear affect everyone present
Eye of the Beast
•••
Deal catatonic fear (or Rothshreck on Vampire)
Shatter the Mind
••••
Deal a derangement from fear
Mortal Fear
•••••
Deal damage by fear

Celerité

Vitesse extraordinaire
Niveau
Coût
Effect
• - •••••
Bonus to Speed and Initiative and penalty to incoming attacks per dot

Crúac

Blood magic rituals practiced by the Circle of the Crone
Nom
Niveau
Coût
Effect
The Ritual
• - •••••
Cast a ritual (Manipulation + Occult + Crúac)
Balancing the Four Humors
Renders the caster immune to dice penalties from environmental hazards for one night.
Blood Witness
Requires the expenditure of extra Vitae, which must be smeared about an area; for one day per extra vitae spent, may remotely observe the area from the spilled blood.
Confidence in Adversity
Caster loses 10-Again on all rolls, but regains one Willpower at the end of the scene.
Drops of Destiny
Generates a cryptic prophecy.
Fires of Inspiration
For one night, add Crúac to all Craft or Expression rolls to create art, but penalizes rolls to create anything else.
Genius Loci (Sethite)
Curse an area, penalizing all social rolls except Intimidate.
Pangs of Proserpina
If successful at the activation roll (which is contested), subject is overcome with hunger and must feed, be they kindred, mortal, or other.
Rigor Mortis
the victim (which must be a vampire) suffers a penalty on their next Physical dice pool
Tapas, Rituals of Penance
Bonuses to certain dice pools depending on which spirit receives the sacrifice
Taste of Knowledge
Used during feeding, this ritual allows the caster to learn one secret of immediate importance to the victim.
The Boyar’s Caul (Yagnatia)
Grants an image of a subject of interest, which helps with locating or identifying them in the future.
Visage of the Crone
If successful at the activation roll (which is resisted), the subject appears to age ten years for a number of hours.
Amemet's Pursuit (Sethite)
••
If successful at the activation roll (which is contested), the next time the subject attempts to flee from the caster they instead approach.
Barrier of Blood
••
Blood must be applied to doors and other portals; for 24 hours, vampires with less blood potency than the caster cannot voluntarily cross the barrier without suffering damage.
Bloody Crossroad
••
Adds to all Wits pools to wake up in response to sunlight, and to the humanity roll to how long to stay awake, for one night.
Cernunnos’s Horn
••
The target can impregnate others, even if female
Cheval
••
If successful at the activation roll (which is resisted), the victim's senses may be shared by the caster at will for one night per success.
Circle Path
••
provides a vision of a traveler who can aid in the pursuit of a goal or object
Gora Mukhi
••
Cannot use Socialize or Persuasion on mortals; gain bonus to Intimidation; inflict Initiative penalty; grow curved claws
Hawthorn Barrier (Yagnatia)
••
Creates an invisible barrier through which no vampire with lower blood potency may pass, lasting for several minutes.
Imperious Call
••
Summon and manifest a particular spirit.
Maiden Skin
••
Grants armor against attacks that would break the skin equal to activation successes.
Painted Fears
••
Create a frightening work of art that inflicts anyone who views it with a minor phobia of whatever it depicts. The caster is resistant, but not immune.
Path of Thorns
••
Creates a field surrounding the caster, any entering it suffer damage from spiritual thorns, which lasts for several turns. The caster is not able to pass this barrier unaffected.
Prey’s Blood
••
Gain significant bonuses to track a mortal, or penalized ones to track Kindred.
Rex Sanguis Sacrorum (Ianus)
••
Sacrifice blood to remember a day by cancelling fog of eternity
Sanguine Exaltation
••
Store vitae to empower a ritual
Soul's Work
••
Invest Willpower points into a work of art, which may later be used to perform an action that corresponds to the art form.
Succulent Buboes
••
Transfer Vitae from within the body into lymph nodes, potentially storing Vitae well above what Blood Potency would allow.
The Heliolater’s Warning
••
Wake up more easily if sunlight is involved
The Hydra’s Vitae
••
Transform's the caster's vitae into a poison, which inflicts lethal damage on mortals and vampires who attempt to consume it.
Trap of Slumber
••
Trap mortal who get close from a sleeping Kindred
Wisdom of the Soul
••
Enter a trance and create a prophetic work of art; may later re-roll any one roll that night.
Beloved Deodand
•••
Bonds the caster to a former instrument of murder; each time the object is used in an act of violence again, the caster steals Vitae.
Deflection of Wooden Doom
•••
Caster becomes immune to staking for one night
Doorways of Eye and Mind (Ianus)
•••
inhabit the mind of a specific willing target while in torpor with limited senses.
Final Service of the Slave
•••
Sacrifice a Retainer, losing the merit; gain temporary increases to attributes or skills the Retainer possessed for several nights, or permanently increase one attribute or skill.
Fire the Cauldron
•••
prepares a vampire female to carry a child
Flower of Demeter
•••
May use this ritual to grow a flower fed by mortal blood; inspires all Kindred in its presence, granting a bonus to Craft and Expression. Swallowing the flower grants 24 hours of the blush of life.
Rain
•••
Modify the weather in a region, potentially inflicting penalties to relevant rolls.
Servant from the Hidden Realms
•••
Creates Essence, for the purpose of compelling a spirit to comply with commands.
Song of the Blood
•••
Strengthens blood ties for one night, such that relatives can sense through them at any distance.
Taste of Destiny
•••
Gain insight into a future event; when the prophesied event comes to pass, regain the first three Willpower spent on rolls that do not succeed.
The Hand of Seth (Sethite)
•••
Drives a possessing spirit of a body.
The Mother’s Blessing (Yagnatia)
•••
A special ritual of the Yagnatia bloodline, this ritual is the only method through which they may Embrace another.
The Vernet Ritual (Blood Portrait)
•••
create an imago, a living portrait of a vampire or a ghoul painted in her vitae
Tiamat's Offspring
•••
Brutal ritual which can create a homunculus servant.
Tickblood
•••
Cause a mortal to generate an increased quantity of Vitae over the next few days.
Touch of the Morrigan
•••
Charges the caster's hand with lethal energies, can do a one-shot discharge with a touch, inflicting activation successes in lethal damage. Expires if not used within a few hours.
Veiled Curse
•••
Curses a mortal with the contempt of spirit kind.
Blade of Tu'At (Sethite)
••••
Imbues a blade with the ability to inflict aggravated damage to ghosts and spirits, both immaterial and when in Twilight.
Bleeding the Tarantula
••••
Creates a shadowy spiritual spider which watches over and protects the caster while they sleep. The venom of the creature is deadly to mortals, and drains Kindred of their Vitae.
Blood Price
••••
If successful at the activation roll (which is contested), the subjected Kindred mystically has a third of all Vitae received from feeding transferred to the caster for one night.
Eternal Guardian of the Dark Moon
••••
Links the caster and a spirit, with the latter protecting the former, gaining power from Vitae spent.
Eye of the Norn
••••
Reveal who the caster most needs to confront at this time, gaining 8-Again on all rolls against the antagonist when confronted.
Fount of Wisdom
••••
Reveal who the caster most needs to confront at this time, gaining 8-Again on all rolls against the antagonist when confronted.
Mask of Blood
••••
If successful at the activation roll (which is resisted), the caster may steal the form of a feeding victim, which last until sunrise.
Sacrifice of Odin
••••
Cut off a part of the body, inflicting aggravated damage; until the caster regenerates this damage, they gain significantly increased benefits from using Willpower.
The Thrashing of Apep's Coils (Sethite)
••••
Conjures sudden extreme weather.
Willful Vitae
••••
Caster becomes immune to increased Viniculum or blood addiction for one night.
A Child from the Stones
•••••
Create a gargoyle, or deactivates another caster's creation.
As One
•••••
Sacrificing three victims in three corners of the caster's would be territory, they become a patron god over the region, granting powerful bonuses.
Blood Blight
•••••
If successful at the activation roll (which is contested), the victim takes the activation successes in lethal damage (if mortal) or in lost vitae (if vampire)
Crone s Renewal
•••••
Embrace a childe who starts at Blood Potency ••, but drops the caster's potency by one.
Curse of Ahasveru
•••••
If successful at the contested activation roll, the victim is ruled by their Beast for one night, checking for Predator's Taint at every encounter with another Kindred.
Feeding the Crone
•••••
The caster's teeth begin to inflict aggravated damage, grappling is no longer necessary to bite, and activation successes are added to bite rolls. Feeding is impossible.
Ianus’ Blessing (Ianus)
•••••
Increase or lower blood potency by up to Resolve
Roving Hut
•••••
May add Crúac dots to the Haven merit for one scene, warping the location in supernatural ways.
The Rite of Going Fourth By Day (Sethite)
•••••
After eating the heart of a mortal, may project themselves in broad daylight, walking as a spirit.

Dissimulation

Tromperie surnaturelle
Nom
Niveau
Coût
Effect
Touch of Shadow
Hide an object
Mask of Tranquility
••
Disable Predator's Taint
Cloak of Nigh
•••
Become invisible
The Familiar Stranger
••••
Become disguised as an acquaintance
Cloak the Gathering
•••••
Make a small group invisible

Domination

Contrôle sur les humains
Nom
Niveau
Coût
Effect
Command
issue single word verbal command to target
Mesmerize
••
Issue long, hypnotic command
The Forgetful Mind
•••
Manipulate target's memory
Conditioning
••••
brainwash target to make a slave out of him
Possession
•••••
Possess someone

Getsumei

Use dead bodies to activate powers
Nom
Niveau
Coût
Effect
Moonlit Preservation
Preserve corpse from decay
Crow's Harvest
••
Vision of the last thing a corpse has seen before his death
Corpse Skin
•••
Gain armor from dead flesh
Channel of Hasu-ko
••••
Create tiny automaton from corpse pieces
Convocation of Hotoke
•••••
Raise dead bodies

L'Anneau de la Bête

Contrôle la Bête
Nom
Niveau
Effect
Chastise the Beast
The vampire resists the growling of her Beast as she chooses, at the cost of 1 Willpower point.
Lure the Beast
••
Even when she allows the Beast to rage, the vampire keeps it on a short leash
Exhaust the Beast
•••
By giving herself over to the Beast for an hour here, an hour there, the vampire may ignore it for the rest of the night.
Saddle the Beast
••••
"Ride the Wave" at will

L'Anneau des Fléaux

Aide à surmonter les Fléaux
Nom
Niveau
Effect
Conquer the Red Fear
The vampire more easily resists fear of fire or sunlight
Surmounting the Daysleep
••
For 1 Willpower point, the vampire may remain awake for an entire day. “Waking” that night still costs a Vitae
Sun’s Forgotten Kiss
•••
Sunlight at twilight and dawn causes Bashing, not Aggravated, damage to the vampire
Mortal Burns
••••
fire damage is downgraded to Lethal

L'Anneau du Sang

Facilite l'alimentation du vampire
Nom
Niveau
Effect
Blood Seeps Slowly
Must spend only 1 Vitae in order to wake for a number of nights equal to the vampire’s Resolve.
Blood of Beasts
••
No matter how ancient or potent the vampire grows, she may subsist upon the blood of animals and humans.
Perspicacious Blood
•••
The vampire gains 3 Vitae for every 2 Vitae she takes from a human. She receives double the normal Vitae when feeding from Kindred or other supernatural victims.
Orphaned Blood
••••
immune to blood ties to kin

Majesté

Control sur les émotions
Nom
Niveau
Coût
Effect
Awe
Make a crowd listening to the user
Revelation
••
Convince target to reveal secrets
Entrancement
•••
Make the target love/workship the user
Summoning
••••
Mentally summon target to user
Sovereignty
•••••
No one can bring harm to the user

Métamorphose

Capacités à changer de forme
Nom
Niveau
Coût
Effect
Aspect of the Predator
Never run in fear from Predator's Taint
Haven of Soil
••
Dissolve into the ground
Claws of the Wild
•••
Grow claws for combat and climbing
Shape of the Beast
••••
Transform into an animal
Body of Spirit
•••••
Transform into mist

Puissance

Force surhumaine
Niveau
Coût
Effect
• - •••••
Increase strength pool

Resilience

Extraordinary resistance
Niveau
Coût
Effect
• - •••••
Downgrade damage, increased stamina pool

Theban Sorcery

Miraculous magic practiced by members of the Lancea Sanctum
Nom
Niveau
Coût
Effect
The Ritual
• - •••••
Cast a ritual (Intelligence + Academics + Theban Sorcery)
Blood Scourge
Transmutes some of the caster's Vitae in bloody, scourging whips.
Celibacy
Subject has the passion normally caused by the Kiss dampened for one night.
Crown of Thorns
Bony spurs erupt from the victim's head in a ring, causing minor damage but immense social penalties that persist for several days.
Hauberk of Blood
Imbues some portion of the caster's Vitae with the ability to protect from damage whomever it is painted upon.
Messenger’s Mark
Permanently marks one subject as a Legate.
Paladin's Absolution
Each success on this rite grants subject a bonus die to a humanity roll when resisting a derangement for a specific predetermined action.
Sinner Song
Subject reveals to them their most recent sin worthy of a degeneration roll.
Theban Inscription
Allows the creation of a hidden symbol or message.
Vitae Reliquary
Store vitae from the caster's body in any inanimate object, to be recalled later by any who know it is there.
Bird of Sin
••
Phantasmal bird appears, physical manifestation of the victim's sins. Attacks the victim, with power proportional to the victim's morality.
Curse of Babel
••
Subject cannot communicate intelligibly through any means for one hour per success or until sunrise, whichever is sooner.
Damned Radiance
••
For one scene, caster is physically transformed and add Theban Sorcery dots to all Presence rolls, suffer penalties to doing anything subtle or covert.
Forbiddance of Blood
••
Locks the disciplines of a ghoul under Vinculum to the caster. Lasts for one month.
Liar’s Plague
••
If the caster succeeds at the contested activation roll, for one scene if the victim speaks any lies beetles swarm from their mouth.
Lightning Rod
••
sacrifice a personal object to regain an extra Willpower and stave off nightmares
Prison of Denial
••
If the caster succeeds at the resisted activation roll, for one night the victim can under absolutely no circumstances interact with another designated being.
Resistance of Discipline
••
Grants the caster or a target a new attempt to resist any active vampiric power that is contested.
Sanctity
••
Physically transmutes a sealed room for several hours, grants a die bonus equal to Theban Sorcery to a chosen skill, from the list of Academics, Empathy, Intimidation, Occult, and Persuasion.
Wings of the Seraph
••
Increases the caster's speed by Theban Sorcery x Activation success for a few turns. May be activated later during the night. Does not stack with Celerity.
Blandishment of Sin
•••
If the victim takes any damage before the end of the night, if the damage is bashing it becomes lethal, or aggravated if the initial damage is lethal
Blood Fire
•••
For one scene or until depleted, anyone who attacks the caster in melee with lethal or aggravated damage suffers from automatic lethal damage.
Lash Beyond Death
•••
Allows the Kindred subject to perform one final action, determined at the time of casting, before succumbing to torpor or Final Death. Resisted if the subject does not wish to perform the action.
Legionnaire’s Blessing
•••
A melee or thrown weapon get an attack dice bonus equal to the caster's Theban Sorcery dots, last for activation success or until end of night.
Malediction of Despair
•••
Can declare one particular action that should the victim perform, they are reduced to a chance die. The effect is indefinite until the curse is met.
Pharaoh’s Paces
•••
All looking upon the caster cannot look at, interact with, or approach him for the remainder of the scene. Overcome by spending willpower and making a roll.
Sanguine Clarity
•••
prepare voluntary torpor
Scrivener’s Eye
•••
Digest a large amount of information which may be recalled with perfectly clarity, for a number of months based on Intelligence.
Vision of the Will
•••
Imbues an object with the ability to grant a powerful vision to the next person to touch it.
Whispers Through Time
•••
store memory in vitae reliquary
Call of Amoniel
••••
For one day, caster gains the ability to awaken from daysleep if disturbed, fully awakened and without needing to roll.
Display of the Beast
••••
Subject assumes the form of a terrifying physical manifestation of the inner Beast. Invokes fear frenzy in Vampires, drains willpower from mortals, Willpower to attack.
Gift of Lazarus
••••
Can reanimate a corpse as a swiftly-deteriorating zombie, as well as command it.
Mark of the Damned
••••
Ward haven with Vitae, inflicting damage on any who attempt to enter with the intent to cause harm to those within. Those aware can attempt to deceive it.
Sacred Haven
••••
Wards a small area for a single day, such that no sunlight can enter it.
Song of the Prey
••••
Plants a thorny bush or flower and local kine are drawn to it, where they sit entranced and dreaming.
Spear of Faith
••••
Victims up to the caster's dots in Theban Sorcery suffer lethal damage based on the number of successes.
Stigmata
••••
Victim suffers lethal damage (if mortal) or Vitae loss (if Kindred), based on the number of successes.
The Invisible
••••
disapear during torpor;devastating consequences in case of failure
Damned’s Day
•••••
Dramatically reducing the damage caused by sunlight in an area.
Fires of Vengeance
•••••
Declares a category of sinners. All those within direct sight make a roll to avoid suffering lethal damage
Imprecation of Sin
•••••
Ruins an area, floods it with a chosen vice. All those within the area are treated as having it, and increasingly compelled to act on it the longer they stay.
Night of Hell
•••••
touched sleeping or torpid victim is wracked by tormenting dreams. They lose all Willpower and gain a severe derangement; mortal victims sleep to starvation, and Kindred remain torpid eternally.
Piece of Mind
•••••
devour a human brain to be shielded from the Fog of Eternity
Rain of Blood
•••••
Triggers a bloody deluge from the sky or ceiling, of intensity chosen by the caster. Inflicts lethal damage on all those the caster wishes to harm, and mortals in the area are nauseated.
The Fruitful Womb
•••••
make a female, human or vampire, pregnant with a dampyr
Transubstantiation
•••••
Transmutes one mundane object into another, even rendering inanimate objects living, or vice versa. Contested if the subject is living.
Wrathful Judgment
•••••
Charged with multiple points of Willpower, for each one inflicts aggravated fire damage. Can only affect Kindred or ghouls.