The Ritual
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Cast a ritual (Manipulation + Occult + Crúac)
Balancing the Four Humors
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Renders the caster immune to dice penalties from environmental hazards for one night.
Blood Witness
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Requires the expenditure of extra Vitae, which must be smeared about an area; for one day per extra vitae spent, may remotely observe the area from the spilled blood.
Confidence in Adversity
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Caster loses 10-Again on all rolls, but regains one Willpower at the end of the scene.
Drops of Destiny
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Generates a cryptic prophecy.
Fires of Inspiration
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For one night, add Crúac to all Craft or Expression rolls to create art, but penalizes rolls to create anything else.
Genius Loci (Sethite)
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Curse an area, penalizing all social rolls except Intimidate.
Pangs of Proserpina
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If successful at the activation roll (which is contested), subject is overcome with hunger and must feed, be they kindred, mortal, or other.
Rigor Mortis
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the victim (which must be a vampire) suffers a penalty on their next Physical dice pool
Tapas, Rituals of Penance
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Bonuses to certain dice pools depending on which spirit receives the sacrifice
Taste of Knowledge
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Used during feeding, this ritual allows the caster to learn one secret of immediate importance to the victim.
The Boyar’s Caul (Yagnatia)
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Grants an image of a subject of interest, which helps with locating or identifying them in the future.
Visage of the Crone
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If successful at the activation roll (which is resisted), the subject appears to age ten years for a number of hours.
Amemet's Pursuit (Sethite)
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If successful at the activation roll (which is contested), the next time the subject attempts to flee from the caster they instead approach.
Barrier of Blood
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Blood must be applied to doors and other portals; for 24 hours, vampires with less blood potency than the caster cannot voluntarily cross the barrier without suffering damage.
Bloody Crossroad
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Adds to all Wits pools to wake up in response to sunlight, and to the humanity roll to how long to stay awake, for one night.
Cernunnos’s Horn
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The target can impregnate others, even if female
Cheval
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If successful at the activation roll (which is resisted), the victim's senses may be shared by the caster at will for one night per success.
Circle Path
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provides a vision of a traveler who can aid in the pursuit of a goal or object
Gora Mukhi
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Cannot use Socialize or Persuasion on mortals; gain bonus to Intimidation; inflict Initiative penalty; grow curved claws
Hawthorn Barrier (Yagnatia)
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Creates an invisible barrier through which no vampire with lower blood potency may pass, lasting for several minutes.
Imperious Call
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Summon and manifest a particular spirit.
Maiden Skin
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Grants armor against attacks that would break the skin equal to activation successes.
Painted Fears
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Create a frightening work of art that inflicts anyone who views it with a minor phobia of whatever it depicts. The caster is resistant, but not immune.
Path of Thorns
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Creates a field surrounding the caster, any entering it suffer damage from spiritual thorns, which lasts for several turns. The caster is not able to pass this barrier unaffected.
Prey’s Blood
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Gain significant bonuses to track a mortal, or penalized ones to track Kindred.
Rex Sanguis Sacrorum (Ianus)
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Sacrifice blood to remember a day by cancelling fog of eternity
Sanguine Exaltation
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Store vitae to empower a ritual
Soul's Work
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Invest Willpower points into a work of art, which may later be used to perform an action that corresponds to the art form.
Succulent Buboes
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Transfer Vitae from within the body into lymph nodes, potentially storing Vitae well above what Blood Potency would allow.
The Heliolater’s Warning
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Wake up more easily if sunlight is involved
The Hydra’s Vitae
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Transform's the caster's vitae into a poison, which inflicts lethal damage on mortals and vampires who attempt to consume it.
Trap of Slumber
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Trap mortal who get close from a sleeping Kindred
Wisdom of the Soul
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Enter a trance and create a prophetic work of art; may later re-roll any one roll that night.
Beloved Deodand
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Bonds the caster to a former instrument of murder; each time the object is used in an act of violence again, the caster steals Vitae.
Deflection of Wooden Doom
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Caster becomes immune to staking for one night
Doorways of Eye and Mind (Ianus)
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inhabit the mind of a specific willing target while in torpor with limited senses.
Final Service of the Slave
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Sacrifice a Retainer, losing the merit; gain temporary increases to attributes or skills the Retainer possessed for several nights, or permanently increase one attribute or skill.
Fire the Cauldron
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prepares a vampire female to carry a child
Flower of Demeter
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May use this ritual to grow a flower fed by mortal blood; inspires all Kindred in its presence, granting a bonus to Craft and Expression. Swallowing the flower grants 24 hours of the blush of life.
Rain
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Modify the weather in a region, potentially inflicting penalties to relevant rolls.
Servant from the Hidden Realms
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Creates Essence, for the purpose of compelling a spirit to comply with commands.
Song of the Blood
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Strengthens blood ties for one night, such that relatives can sense through them at any distance.
Taste of Destiny
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Gain insight into a future event; when the prophesied event comes to pass, regain the first three Willpower spent on rolls that do not succeed.
The Hand of Seth (Sethite)
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Drives a possessing spirit of a body.
The Mother’s Blessing (Yagnatia)
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A special ritual of the Yagnatia bloodline, this ritual is the only method through which they may Embrace another.
The Vernet Ritual (Blood Portrait)
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create an imago, a living portrait of a vampire or a ghoul painted in her vitae
Tiamat's Offspring
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Brutal ritual which can create a homunculus servant.
Tickblood
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Cause a mortal to generate an increased quantity of Vitae over the next few days.
Touch of the Morrigan
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Charges the caster's hand with lethal energies, can do a one-shot discharge with a touch, inflicting activation successes in lethal damage. Expires if not used within a few hours.
Veiled Curse
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Curses a mortal with the contempt of spirit kind.
Blade of Tu'At (Sethite)
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Imbues a blade with the ability to inflict aggravated damage to ghosts and spirits, both immaterial and when in Twilight.
Bleeding the Tarantula
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Creates a shadowy spiritual spider which watches over and protects the caster while they sleep. The venom of the creature is deadly to mortals, and drains Kindred of their Vitae.
Blood Price
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If successful at the activation roll (which is contested), the subjected Kindred mystically has a third of all Vitae received from feeding transferred to the caster for one night.
Eternal Guardian of the Dark Moon
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Links the caster and a spirit, with the latter protecting the former, gaining power from Vitae spent.
Eye of the Norn
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Reveal who the caster most needs to confront at this time, gaining 8-Again on all rolls against the antagonist when confronted.
Fount of Wisdom
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Reveal who the caster most needs to confront at this time, gaining 8-Again on all rolls against the antagonist when confronted.
Mask of Blood
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If successful at the activation roll (which is resisted), the caster may steal the form of a feeding victim, which last until sunrise.
Sacrifice of Odin
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Cut off a part of the body, inflicting aggravated damage; until the caster regenerates this damage, they gain significantly increased benefits from using Willpower.
The Thrashing of Apep's Coils (Sethite)
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Conjures sudden extreme weather.
Willful Vitae
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Caster becomes immune to increased Viniculum or blood addiction for one night.
A Child from the Stones
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Create a gargoyle, or deactivates another caster's creation.
As One
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Sacrificing three victims in three corners of the caster's would be territory, they become a patron god over the region, granting powerful bonuses.
Blood Blight
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If successful at the activation roll (which is contested), the victim takes the activation successes in lethal damage (if mortal) or in lost vitae (if vampire)
Crone s Renewal
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Embrace a childe who starts at Blood Potency ••, but drops the caster's potency by one.
Curse of Ahasveru
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If successful at the contested activation roll, the victim is ruled by their Beast for one night, checking for Predator's Taint at every encounter with another Kindred.
Feeding the Crone
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The caster's teeth begin to inflict aggravated damage, grappling is no longer necessary to bite, and activation successes are added to bite rolls. Feeding is impossible.
Ianus’ Blessing (Ianus)
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Increase or lower blood potency by up to Resolve
Roving Hut
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May add Crúac dots to the Haven merit for one scene, warping the location in supernatural ways.
The Rite of Going Fourth By Day (Sethite)
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After eating the heart of a mortal, may project themselves in broad daylight, walking as a spirit.
The Ritual
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Cast a ritual (Intelligence + Academics + Theban Sorcery)
Blood Scourge
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Transmutes some of the caster's Vitae in bloody, scourging whips.
Celibacy
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Subject has the passion normally caused by the Kiss dampened for one night.
Crown of Thorns
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Bony spurs erupt from the victim's head in a ring, causing minor damage but immense social penalties that persist for several days.
Hauberk of Blood
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Imbues some portion of the caster's Vitae with the ability to protect from damage whomever it is painted upon.
Messenger’s Mark
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Permanently marks one subject as a Legate.
Paladin's Absolution
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Each success on this rite grants subject a bonus die to a humanity roll when resisting a derangement for a specific predetermined action.
Sinner Song
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Subject reveals to them their most recent sin worthy of a degeneration roll.
Theban Inscription
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Allows the creation of a hidden symbol or message.
Vitae Reliquary
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Store vitae from the caster's body in any inanimate object, to be recalled later by any who know it is there.
Bird of Sin
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Phantasmal bird appears, physical manifestation of the victim's sins. Attacks the victim, with power proportional to the victim's morality.
Curse of Babel
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Subject cannot communicate intelligibly through any means for one hour per success or until sunrise, whichever is sooner.
Damned Radiance
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For one scene, caster is physically transformed and add Theban Sorcery dots to all Presence rolls, suffer penalties to doing anything subtle or covert.
Forbiddance of Blood
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Locks the disciplines of a ghoul under Vinculum to the caster. Lasts for one month.
Liar’s Plague
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If the caster succeeds at the contested activation roll, for one scene if the victim speaks any lies beetles swarm from their mouth.
Lightning Rod
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sacrifice a personal object to regain an extra Willpower and stave off nightmares
Prison of Denial
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If the caster succeeds at the resisted activation roll, for one night the victim can under absolutely no circumstances interact with another designated being.
Resistance of Discipline
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Grants the caster or a target a new attempt to resist any active vampiric power that is contested.
Sanctity
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Physically transmutes a sealed room for several hours, grants a die bonus equal to Theban Sorcery to a chosen skill, from the list of Academics, Empathy, Intimidation, Occult, and Persuasion.
Wings of the Seraph
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Increases the caster's speed by Theban Sorcery x Activation success for a few turns. May be activated later during the night. Does not stack with Celerity.
Blandishment of Sin
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If the victim takes any damage before the end of the night, if the damage is bashing it becomes lethal, or aggravated if the initial damage is lethal
Blood Fire
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For one scene or until depleted, anyone who attacks the caster in melee with lethal or aggravated damage suffers from automatic lethal damage.
Lash Beyond Death
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Allows the Kindred subject to perform one final action, determined at the time of casting, before succumbing to torpor or Final Death. Resisted if the subject does not wish to perform the action.
Legionnaire’s Blessing
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A melee or thrown weapon get an attack dice bonus equal to the caster's Theban Sorcery dots, last for activation success or until end of night.
Malediction of Despair
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Can declare one particular action that should the victim perform, they are reduced to a chance die. The effect is indefinite until the curse is met.
Pharaoh’s Paces
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All looking upon the caster cannot look at, interact with, or approach him for the remainder of the scene. Overcome by spending willpower and making a roll.
Sanguine Clarity
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prepare voluntary torpor
Scrivener’s Eye
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Digest a large amount of information which may be recalled with perfectly clarity, for a number of months based on Intelligence.
Vision of the Will
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Imbues an object with the ability to grant a powerful vision to the next person to touch it.
Whispers Through Time
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store memory in vitae reliquary
Call of Amoniel
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For one day, caster gains the ability to awaken from daysleep if disturbed, fully awakened and without needing to roll.
Display of the Beast
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Subject assumes the form of a terrifying physical manifestation of the inner Beast. Invokes fear frenzy in Vampires, drains willpower from mortals, Willpower to attack.
Gift of Lazarus
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Can reanimate a corpse as a swiftly-deteriorating zombie, as well as command it.
Mark of the Damned
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Ward haven with Vitae, inflicting damage on any who attempt to enter with the intent to cause harm to those within. Those aware can attempt to deceive it.
Sacred Haven
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Wards a small area for a single day, such that no sunlight can enter it.
Song of the Prey
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Plants a thorny bush or flower and local kine are drawn to it, where they sit entranced and dreaming.
Spear of Faith
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Victims up to the caster's dots in Theban Sorcery suffer lethal damage based on the number of successes.
Stigmata
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Victim suffers lethal damage (if mortal) or Vitae loss (if Kindred), based on the number of successes.
The Invisible
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disapear during torpor;devastating consequences in case of failure
Damned’s Day
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Dramatically reducing the damage caused by sunlight in an area.
Fires of Vengeance
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Declares a category of sinners. All those within direct sight make a roll to avoid suffering lethal damage
Imprecation of Sin
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Ruins an area, floods it with a chosen vice. All those within the area are treated as having it, and increasingly compelled to act on it the longer they stay.
Night of Hell
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touched sleeping or torpid victim is wracked by tormenting dreams. They lose all Willpower and gain a severe derangement; mortal victims sleep to starvation, and Kindred remain torpid eternally.
Piece of Mind
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devour a human brain to be shielded from the Fog of Eternity
Rain of Blood
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Triggers a bloody deluge from the sky or ceiling, of intensity chosen by the caster. Inflicts lethal damage on all those the caster wishes to harm, and mortals in the area are nauseated.
The Fruitful Womb
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make a female, human or vampire, pregnant with a dampyr
Transubstantiation
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Transmutes one mundane object into another, even rendering inanimate objects living, or vice versa. Contested if the subject is living.
Wrathful Judgment
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Charged with multiple points of Willpower, for each one inflicts aggravated fire damage. Can only affect Kindred or ghouls.