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Name
Action
Instant
Extended
Reflexive
<p><strong>Action:</strong> Extended and contested (5-10+ successes; each roll represents 30 minutes of programming)</p> <p>Gaining root access to a network requires talent, creativity and patience, and often results in a battle of wits with the system’s administrator(s). Before the hacking attempt begins, the Storyteller determines the network’s level of security. If there is a system administrator on duty, the hacking attempt is an extended and contested action. If the network is protected by basic security software alone, the task is simply an extended action.</p> <p>In a contested and extended action between hacker and sysadmin, roll Intelligence + Computer + any equipment modifiers for both participants. The winner is the first to accumulate the required number of successes. The hacker needs to accumulate a number of successes equal to the network’s basic security setup. This can be anywhere from five to 10 based on the sophistication of the network. The sysadmin needs to accumulate a number of successes equal to the hacker’s Intelligence + Computer. If the hacker wins, he gains unfettered access to the network. If the sysadmin wins, he kicks the hacker out of the network and can block any further attempts from that invader that day.</p> <p><strong>Example:</strong> <em>Greg is hacking into the network of a local financial group, which is protected by an on-duty sysadmin. Greg’s Intelligence is 4, his Computer is 3 and he’s using an average computer setup (no bonus dice). The sysadmin’s Intelligence is 3, his Computer is 3 and he’s using a decent system that gives him a +1 modifier. The network’s basic security software requires seven successes to be overcome. The sysadmin also needs to accumulate seven successes (the total of Greg’s Intelligence + Computer). The first rolls net three successes for Greg and two successes for the sysadmin. Greg needs to gain four more successes to make it past the sysadmin and gain access, while the sysadmin needs to accumulate five more successes to kick the intruder out of his network.</em></p> <p>If the network is protected by basic security software alone, the hacker needs to accumulate a number of successes equal to the network’s basic security setup, as above.</p> <p><strong>Example:</strong> <em>Later, Greg tries to hack into the network of the city’s Department of Motor Vehicles. The DMV network doesn’t have a sysadmin on duty, so the task is an extended roll. The network’s basic security software requires six successes to be overcome, so Greg simply needs to keep hacking at the system (and not suffer any dramatic failures) to get in.</em></p> <p><strong>Roll Results</strong><br /> <strong>Dramatic Failure:</strong> A dramatic failure on the part of the hacker indicates that he’s been kicked out of the network and can’t access it again for 24 hours. Worse, if a sysadmin contests the task, make another Intelligence + Computer roll to determine if the admin manages to gain the IP address of the hacker. A dramatic failure on the part of the sysadmin indicates that the hacker brushes aside his efforts and penetrates the network automatically.<br /> <strong>Failure:</strong> Your character does not succeed in making any headway in his effort.<br /> <strong>Success:</strong> Your character makes progress in his effort.<br /> <strong>Exceptional Success:</strong> Your character has found a vulnerability he can exploit against his opponent, giving him a substantial advantage (as reflected in the number of successes you achieve in one roll).</p> <p><strong>Suggested Equipment:</strong> High-performance computer (+1 to +3), broadband Internet access (+1), disk of scripts (+2), system passwords (+3)</p> <p><strong>Possible Penalties:</strong> Outdated computer system (-2), slow Internet connection (-3)</p>
contested.label
contested.text
important
type.label
type.vampire
Attribute
mental
Intelligence
Wits
Resolve
physical
Strength
Dexterity
Stamina
social
Presence
Manipulation
Composure
Skills
mental
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
physical
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
social
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Source
Book
The World of Darkness
Antagonists
Armory
Armory Reloaded
Asylum
Book of Spirits
Changing Breeds
Chicago
Dark Eras
Dark Eras: The Wolf and the Raven
Dark Eras: Three Kingdoms of Darkness
Dogs of War
Dudes of Legend: How To Be Fucking Awesome
Ghost Stories
Glimpses of the Unknown
Immortals
Inferno
Innocents
Midnight Roads
Mirrors
Mirrors: Bleeding Edge
Mirrors: Infinite Macabre
Mysterious Places
Proverbial Monsters
Reliquary
Second Sight
Shadows of Iceland
Shadows of Mexico
Shadows of the UK
Skinchangers
Tales from the 13th Precinct
Urban Legends
Mage: The Awakening
Adamantine Arrow
Astral Realms
Banishers
Boston Unveiled
Dark Eras: To the Strongest
Free Council
Gloria Mundi
Grimoire of Grimoires
Guardians of the Veil
Imperial Mysteries
Intruders: Encounters with the Abyss
Keys to the Supernal Tarot
Left-Hand Path
Legacies: the Ancient
Legacies: the Sublime
Mage Chronicler's Guide
Mage Noir
Mage Translation Guide
Magical Traditions
Mysterium
Night Horrors: Nameless and Accursed
Night Horrors: The Unbidden
Reign of the Exarchs
Sanctum & Sigil
Secrets of the Ruined Temple
Seers of the Throne
Signs of Sorcery
Silver Ladder
Summoners
Tome of the Mysteries
Tome of the Pentacle
Tome of the Watchtowers
Vampire: The Requiem
Ancient Bloodlines
Ancient Mysteries
Belial's Brood
Blood Sorcery: Sacraments and Blasphemies
Bloodlines: the Chosen
Bloodlines: the Hidden
Bloodlines: the Legendary
Carthians
Circle of the Crone
City of the Damned: New Orleans
Coteries
Daeva: Kiss of the Succubus
Damnation City
Gangrel: Savage and Macabre
Ghouls
Invictus
Invite Only
Lancea Sanctum
Mekhet: Shadows in the Dark
Mythologies
New Wave Requiem
Night Horrors: Immortal Sinners
Night Horrors: Wicked Dead
Nomads
Nosferatu: The Beast That Haunts the Blood
Ordo Dracul
Requiem Chroniclers Guide
Requiem for Rome
Requiem for Rome: Fall of the Camarilla
Rites of the Dragon
Strange, Dead Love
The Blood
The Danse Macabre
Vampire Translation Guide
Ventrue: Lords Over the Damned
VII
Page
Homebrew
NOLA by Night — VtR
London Mysteries — MtA
Bufffalo's Dung — VtR
Teeth & Claws — WtF
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