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Name
Action
Instant
Extended
Reflexive
<p><strong>Dice Pool:</strong> Composure + Animal Ken + equipment (trainer) versus Stamina + Resolve (animal)<br /> <strong>Action:</strong> Extended and contested (the task demands a number of successes equal to the opponent’s Willpower; each roll represents one day of training)</p> <p>Training an animal involves communicating a need, encouraging a type of behavior and/or discouraging unwanted behavior. It’s an extended and contested process. Make Composure + Animal Ken + equipment rolls for the trainer. Roll Stamina + Resolve for the animal. The number of successes that each participant seeks is equal to the other’s Willpower dots. Thus, if a trainer has 5 Willpower and the animal has 3, the interrogator wins if he accumulates three successes first. The animal wins if it accumulates five successes first. The winner breaks the opponent’s will to continue training or to resist the desired behavior. The trainer’s roll can be modified by equipment such as rewards (food) offered and abuse inflicted. Rolls made for the animal might receive a bonus based on how feral it is. A cat brought in from the wild might get a +3 bonus, for example. Likewise, non-mammals (lizards, birds) can be harder to train than mammals, imposing a penalty on a trainer’s rolls (say, -1 to -3). Some animals such as wolverines are so fierce that they simply can’t be trained.</p> <p>Only one trick or type of behavior (house breaking, “attack,” or retrieving a certain item whenever it’s thrown) can be taught per extended and contested series of rolls. Alternatively, a few minor tricks such as “sit,” “shake” and “stay” can be combined in a single series of rolls. Should an extended and contested training session end in a tie, neither side applies its will over the other. The process must start again from scratch if the trick is to be learned.</p> <p>If training for a type of behavior is interrupted for a number of consecutive days in excess of the animal’s Intelligence, all successes gained thus far are lost. Training for that trick must start again from scratch. Animals with zero Intelligence cannot be trained at all.</p> <p>An animal can be taught a number of tricks (can undergo a separate number of training sessions) equal to its Wits.</p> <p><strong>Example:</strong> <em>Raymond has a pet raven that he seeks to train to fly away and return to him on command, which the Storyteller decides is one trick. Raymond has 4 Composure, 3 Animal Ken and 6 Willpower. The bird has 2 Stamina, 4 Resolve and 7 Willpower. Raymond needs to get seven successes before six are rolled for the bird. The process begins, but is interrupted for two days in which no training occurs at all. Those two days exceed the bird’s 1 Intelligence, so the training process has to begin again from scratch.</em></p> <p>For animals’ traits, see p. 202.</p> <p>Even after an animal has been trained in a behavior or trick, it does not necessarily perform the action automatically on command. You need to make a successful Manipulation + Animal Ken roll for the animal to respond as intended. You also get a bonus on the roll equal to the animal’s Wits.</p> <p><strong>Roll Results</strong><br /> <strong>Dramatic Failure:</strong> The regimen fails completely and the animal resists the intended behavior. A whole new training session must get underway for the intended trick. If animal abuse is involved, the creature may attack and try to escape its handler.<br /> <strong>Failure:</strong> Your character fails to make any progress on the current trick.<br /> <strong>Success:</strong> Your character makes progress in conditioning the animal’s behavior.<br /> <strong>Exceptional Success:</strong> Your character makes dramatic progress with the creature.</p> <p><strong>Suggested Equipment:</strong> Physical abuse (+1), rewards or treats (+2)</p> <p><strong>Possible Penalties:</strong> Training non-mammal (-1 to - 3), animal already been trained poorly (-1), animal distracted by environment (-2)</p>
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important
type.label
type.vampire
Attribute
mental
Intelligence
Wits
Resolve
physical
Strength
Dexterity
Stamina
social
Presence
Manipulation
Composure
Skills
mental
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
physical
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
social
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Source
Book
The World of Darkness
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Armory
Armory Reloaded
Asylum
Book of Spirits
Changing Breeds
Chicago
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Dark Eras: The Wolf and the Raven
Dark Eras: Three Kingdoms of Darkness
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Dudes of Legend: How To Be Fucking Awesome
Ghost Stories
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Mirrors: Bleeding Edge
Mirrors: Infinite Macabre
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Shadows of the UK
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Tales from the 13th Precinct
Urban Legends
Mage: The Awakening
Adamantine Arrow
Astral Realms
Banishers
Boston Unveiled
Dark Eras: To the Strongest
Free Council
Gloria Mundi
Grimoire of Grimoires
Guardians of the Veil
Imperial Mysteries
Intruders: Encounters with the Abyss
Keys to the Supernal Tarot
Left-Hand Path
Legacies: the Ancient
Legacies: the Sublime
Mage Chronicler's Guide
Mage Noir
Mage Translation Guide
Magical Traditions
Mysterium
Night Horrors: Nameless and Accursed
Night Horrors: The Unbidden
Reign of the Exarchs
Sanctum & Sigil
Secrets of the Ruined Temple
Seers of the Throne
Signs of Sorcery
Silver Ladder
Summoners
Tome of the Mysteries
Tome of the Pentacle
Tome of the Watchtowers
Vampire: The Requiem
Ancient Bloodlines
Ancient Mysteries
Belial's Brood
Blood Sorcery: Sacraments and Blasphemies
Bloodlines: the Chosen
Bloodlines: the Hidden
Bloodlines: the Legendary
Carthians
Circle of the Crone
City of the Damned: New Orleans
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Daeva: Kiss of the Succubus
Damnation City
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Invite Only
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Mekhet: Shadows in the Dark
Mythologies
New Wave Requiem
Night Horrors: Immortal Sinners
Night Horrors: Wicked Dead
Nomads
Nosferatu: The Beast That Haunts the Blood
Ordo Dracul
Requiem Chroniclers Guide
Requiem for Rome
Requiem for Rome: Fall of the Camarilla
Rites of the Dragon
Strange, Dead Love
The Blood
The Danse Macabre
Vampire Translation Guide
Ventrue: Lords Over the Damned
VII
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Homebrew
NOLA by Night — VtR
London Mysteries — MtA
Bufffalo's Dung — VtR
Teeth & Claws — WtF
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