Merits

Merits are special capabilities or knacks that add individuality to your character. They’re purchased during character creation or with experience points over the course of your chronicle.

The Merits in this chapter are organized alphabetically into three broad categories: Physical, Mental and Social. Some apply to your character’s basic traits to enhance them in particular situations. Some have prerequisites that must be met before they can be purchased. For example, a character with the Gunslinger Merit must have a Dexterity of 3 and Firearms of 3 or higher to be able to accurately fire two weapons at the same time. By the same token, some Merits apply drawbacks that balance out their inherent advantages. A character with the Fame Merit, for example, is treated like a star wherever he goes — but has a hard time blending into the crowd when he wants to.

Each Merit has a number of dots (•) associated with it. These dots represent the number of points that must be spent to purchase the Merit. Some Merits allow for a range of dots (say, • to •••). These allow you to purchase a low rating if it’s appropriate to your character concept, or you can start with a low level and increase it over time with experience points.

A character is born with some Merits or develops them early in life, while others can be acquired through trail and error, training and effort later in life.

The first kind can be acquired at character creation only and are labeled as such. The second kind can be acquired during play with experience points.

Merit dots must be purchased sequentially with experience points. You have to buy • and then •• before your character can have ••• or more.

A Little Knowledge

Reduce penalties when researching oddities

Aggressive Striking

• - •••••
“hard” karate styles such as Shotokan and Uechi-ryu, Hung Gar kung fu and old school bareknuckle boxing

Aikido (Throwing)

• - •••••
Aikido is one of the best known martial arts in the world, both for its signature spinning and throwing techniques and its philosophy of peace and harmony

Alchemy

••
You can transmute substances into another.

Allies

• - •••••
Call upon favors from an individual, group or organization with influence and resources proportional to dots in this Merit

Alternate Identity

• - ••••
A false legal identity which can pass increasing levels of scrutiny, but degrades without maintenance.

Ambidextrous

•••
Remove off-hand penalty to attack

Animal Affinity

• - •••
bonus to social rolls with a chosen specie

Animal Companion

• - ••••
A loyal animal retainer

Anti-Psi

•••••
greatly inhibit psychic powers around

Archery

• - ••••
Your character is trained in Archery

Armored Fighting

•• - ••••
Reduce heavy armor penalties by 1 (••) or 2 (••••)

Athletics Dodge

use Athletics to dodge instead of doubling defense

Aura Sight

••
You're adept at reading people's auras.

Barfly

Find ways into bars and clubs

Beast-Kin

••••
immune to the Delusion and the primal terror associated with werewolves

Believers

• - •••••
Retainer for a psychic character

Berserker

• - •••••
The character supplements his chosen style or Skill with his own maddened fury.

Boxing

• - •••••
Trained in the art of boxing

Brawling Dodge

Add Brawl rather than doubling Defense on Dodge

Bureaucratic Navigator

••
+2 to navigate a bureaucratic system

Chain Weapons (Flexible Weapons)

• - ••••
Your character is trained in the difficult art of fighting with chain weapons.

Chi

•••
Begin with a second dot of Chi, or a third dot if purchased twice. Character creation only.

Combat Art

• - ••••
The character supplements her chosen style or Skill with a carefully-trained showmanship.

Combat Awareness

••
+2 to awareness rolls

Combat Marksmanship

• - •••••
Your character has trained extensively with firearms to maintain her accuracy in the stress of combat

Combatant

••
Ignore a number of combat hacks involving the effects of pain and stres

Common Sense

••••
Gives significant cautions or ideas

Contacts

• - •••••
Access to information through a particular individual, group or organization. Depth of shared information is proportional to dots in this Merit

Cultural Language

A cant or argot variant of a language, which penalizes attempts by outsiders to interpret by -2.

Curse of Ill Fortune

•••
You can curse a target.

Cursed Item

• - •••••
Possess a cursed item, which may be invoked for a benefit and a paired drawback

Danger Sense

••
+2 to detect ambush

Debate Style: Reason

• - •••••
Extensive practice and training in formal logical thought

Debate Style: Rhetoric

• - •••••
extensive practice and training in formal techniques of public speaking and debate

Debate Style: Theology

• - ••••
Your character has learned how to use the new religious debating style adopted by the participants in the Great Ecumenical Councils.

Decorated

• - •••••
award giving bonus on social rolls with military

Deep Pockets

••
Rich parents

Den

•••
place that your character knows about where no one else ever goes

Difficult to Ride

••••
+2 to resist the control or influence of ghosts and spirits

Direction Sense

Unfailing orientation

Disarm

••
Can disarm if damage exceeds Dexterity

Doubting Thomas

impose penalty on psychic powers

Dream

• - •••••
gain clues to questions

Easy Ride

••
You can welcome a possessing spirit in, remaining alert while ridden

Ego Boost

••
Once per scene, when complimented on a successful use of a skill of at least two dots, +1 on next roll.

Eidetic Memory

••
Remember with ease, gain +2 to Intelligence + Composure to remember facts from large swaths of data

Emotional Detachment

Ignores stress penalties equal to Resolve

Encyclopedic Knowledge

••••
Know obscure facts choose a topic and can make Intelligence + Wits rolls to gain facts related to it at any time

Enhanced Item

• - •••••
super-effective tool

EOD

••
Reduce penalty for disarming unfamiliar explosives

Equipped Grappling

••
Add size of blunt weapon (3 or less) to overpowering maneuver dice pool

Evasive Striking

• - •••••
American or Hawaiian Kenpo, rapid-fire kung fu styles like wing chun and Filipino panantukan boxing

Fame

• - •••
Mortal acclaim, +1/dot to Socialize

Fast Reflexes

• - ••
+1/dot to Initiative

Fencing (Aggressive Light Sword)

• - ••••
Your character is trained in the art of fencing

Fighting Finesse

••
Substitute Dexterity for Strength

Filipino Martial Arts (Stick)

• - ••••
Your character is trained in the art of Filipino fighting, which is often called escrima or kali

Firearms Retention

Subtract Brawl dots from attempts to disarm by overpowering

Fleet of Foot

• - •••
+1/dot to Speed

Formation Tactics

• - •••••
Deadly harmony with compatriot soldiers

Fresh Start

Delay action into next round

Ghost Ally

••• - •••••
A ghost who is able and willing to aid the character

Giant

••••
+1 Size

Giant

•••
Size is 5 (Which adds +1 health), gains benefits of being "bigger", +1 to disguise as an adult. Drawback: Treated like an adult by adults. Doesn't get the bonuses that kids get for dodging.

Gladiatorial

• - •••••
Hardened warrior, seasoned by years of experience in street-level combat or battle in the gladiatorial arena.

Good Time Management

••
Cut time for non-magical extended rolls by ¼

Grappling

• - ••••
Your character has trained to grapple using old school, no holds barred catch wrestling

Ground and Pound

••
Perform Takedown/Throw, gain +2 to following unarmed strike

Guardian

• - •••
Character responsible for your safety, comes with you everywhere.

Guardian Angel

••••
Supernatural protector

Gunslinger

•••
Two gun attacks per round

Hard Head

••
+2 to avoid being stunned after being struck.

Heavy Hand

•••
+1 damage to unarmed strikes

Holistic Awareness

•••
Help others heal faster

Hollow Soul

••
You can welcome even spirits without the Possession Numen

Hypnosis (Medecine)

•••
Hypnotize subjects

Hypnosis (Occult)

•••
Hypnotize subjects

Hypnotic Voice

••••
hypnotize others into trance states

Iaido (Armed Defensive Striking)

• - •••••
Your character has studied the art of iaido, focusing her awareness of her surroundings and her ability to respond to a threat to the razor’s edge.

Imbued Item

•• - •••••••
item with magical ability

Inspiring

••••
Help others regain Willpower

Inspiring

•••
Once per chapter, roll presence and socialize, every children listening regains one Willpower except yourself.

Iron Stamina

• - •••
Negate fatigue/injury penalties

Iron Stomach

••
Eat even unpalatable cuisine

Judo (Throwing)

• - •••••
Judo is an Olympic sport. Judo’s signature technique is the throw

Karate for Kids

• - •••
A good karate teacher make sure her pupils learn to avoid confrontations when possible, and to run away when the opportunity arises. When all that fails, her students may have a punch or kick to throw into the mix.

Krav Maga (Defensive Striking)

• - •••••
Your character practices Krav Maga

Kung Fu

• - •••••
Trained in the art of Kung Fu

Langschwert (Heavy Sword)

• - •••••
Your character is skilled in the German two-handed long sword style, or another martial art that specializes in using a long two-handed sword or stick.

Language

Speak another language

Living anchor

•••
Living anchor for the Jiang Shi, can travel to her

Locus-Drinker

•••
Can draw Essence from a locus

Lucid Dreamer

defense against attacks in dreams

Luck Magic

••••
You can bless yourself.

MAC

• - •••••
modern military style of hand-to-hand combat

Meditative Mind

No penalties to meditate

Mental Prodigy

Allow the child to buy a single mental skill beyond their third dot

Mentor

• - •••••
Guidance and interference of an authority in a field, with capability and influence proportional to dots in this Merit

Muay Thai

• - •••••
Trained in the art of Muay Thai

Multilingual

• - •••••
Two languages for every merit dot, speak conversationally. Turn into the Language Merit with 1 XP

Natural Immunity

+2 on Stamina rolls to resist illness

Noble Heritage

•• - ••••
+1/+2 to Presence or Manipulation when dealing with citizens

Odd Jobs

Odd jobs, always has 10 or 20 bucks on hand.

Origin

• - •••••
Gain advantages linked to origin

Pet

• - •••
(•) - Playing with pet for 15 minutes gains +1 on next degeneration roll until you next sleep. (•••) - Same bonus as • pet, and is loyal, willing to follow you anywhere and die fighting by your side. Start with the "Guard" and "Heel" tricks. Drawback: When a one dot pet dies, replacement pet takes one month to provide benefits. When three dot pet dies, immediate trigger roll (Innocents equivilant of derangements, p82). May be replaced with a one dot pet that can become a three dot pet.

Physical Prodigy

Allow the child to buy a single physical skill beyond their third dot

Playground Dogpile

• - •••
Kids can and do hurt each other, especially when they gang up.

Pleasing Aura

•••
+1 to Persuasion and Socialize rolls against spirits, often surrounded by spirit activity

Police Tactics

• - •••
mixed bag of subdue and compliance tricks

Predator’s Bearing

••
predator unease which grant +1 to relevant social rolls

Prized Possession

A familiar item with a +2 equipment bonus for intended use, +1 for unintended uses

Psychic Resistance

• - •••
Resistance to invasive telepathic powers

Qinna (Controls)

• - •••••
Your character is skilled in a Chinese martial arts style that emphasizes qinna, or another martial art that specializes in standing joint locks, holds and chokes.

Quick Draw

Draw weapon reflexively

Quick Healer

••••
Heal twice as fast

Relationship

• - •••••
Strong relationship with a specific character

Relic

• - •••••
Possess a mystic relic

Relic Analyst

+1 to determine how to use a relic, or whether it is cursed

Relic Creator

••••
Create limited-use relics with an extended Resolve + Occult ritual, following the crafting itself

Residual Spirit Energy

••
Can bribe spirits for information or favors, with a splash of blood.

Resources

• - •••••
Disposable monthly income ranging from $500 USD at • to $50,000 USD at •••••, with total assets ranging from several hundred GBP at • to millions of GBP at •••••

Retainer

• - •••••
Loyal agent, employee or cohort with influence and capability proportional to dots in this Merit

Role

• - •••••
Gain advantages linked to role

Saintly

•••
+1 to Intimidation, abjury and exorcism against spirits, but -1 to Expression, Persuasion and Socialize against them

Secret

• - •••••
This merit is linked to "free merits" which are lost if secret is revealed

Shadow Contacts

••• - •••••
You know how and where to ask questions of a mysterious entity, but it extracts a price for answers

Shadow Cult Initiation

• - •••••
Membership in a cult, with unique benefits to each level of initiation

Shadowless Chambers

• - •••••
Take refuge in a place where spirits have difficulty following

Shurikenjutsu (Thrown)

• - ••••
This is the core Fighting Style for thrown edged weapons.

Sin-Eater

•••
Eat the sin of another restoring their morality, but risk degeneration from it

Small Unit Tactics

•••
use willpower to give bonus to all of the character's unit

Sniping

• - •••••
Your character is patient and skilled enough to spend hours staring through a rifle scope before taking one perfect shot

Social Prodigy

Allow the child to buy a single social skill beyond their third dot

Socially Small

••
The character is barely noticeable, +1 to act such

Sojutsu/Jukendo (Spear and Bayonet)

• - ••••
Your character knows how to use a spear in close combat.

Spetsnaz Knife Fighting

• - ••••
Your character is trained to fight effectively with a knife

Spirit Ear

•• - ••••
+1 to Empathy and Subterfuge rolls to understand spirits speaking human tongues, ignoring penalties, or with four dots, roll Wits + Empathy - 3 to understand the tongue of spirits

Staff

• - •••••
Employees or workers at a set venue, with manpower and expertise proportional to dots in this Merit

Staff Fighting

• - •••
Your character has learned to wield a staff effectively in combat

Status

• - •••••
Authority and sway with a group or organization, to a depth proportional to dots in this Merit

Striking Looks

•• - ••••
Appearance adds +1/+2 to relevant Social rolls

Strong Back

+1 to lift or carry

Strong Lungs

•••
+2 on Stamina rolls to hold breath

Student of the Blade

May use Fighting Style with all Size 2 blades.

Stunt Driver

•••
Drive and carry out another action

Stunt Rider

•••
Ride and carry out another action

Supernatural Lore

• - •••••
In-depth information about a specific topic

Support Network

••
A shared community complicit in dark deeds. While you remain in good standing, you may spend Willpower for bonus dice to resist gaining a derangement from the community's practices.

Swarm

• - •••••
Way in which a pack of Larvae takes down its prey

Sword and Shield (Shields)

• - •••••
Your character has trained extensively with a weapon in her primary hand and a shield in her off-hand.

Sworn Officer

• - ••••
Rights and duties of a sworn law officier

Team Player

••
Once per chapter, roll presence + empathy. On success, +1 to all teamwork rolls.

Technophile

• - ••
Encyclopedic Knowledge in one topic

The Dragon’s Tongue

• - ••
One dot grants you the ability to understand the language of demons. Two dots also grants you a +1 to social rolls with demons and +1 to Clash of Wills rolls.

The Weapon at Hand

••
Reflexive Wits + Weaponry roll for improvised weapon, instant action to wield, no penalty for being improvised on critical success

Tiny

+1 to hiding and stealth rolls, convincing that you're younger, bonus to dodging. Drawback: Size 3, meaning -1 health. -3 to pass as an adult

Tolerance for Biology

+2 to keep composed when shown scenes of violence or carnage

Toxin Resistance

••
+2 on Stamina rolls to resist toxins

Trained Observer

• - •••
Ignore penalties or gain Rote quality on Perception rolls

Tunnel Rat

• - •••
Navigate the Chicago Undercity tunnels, ignoring penalties equal to dots in this Merit

Two Weapons

• - ••••
Trained to fight with a weapon in both hands

Unobtrusive

•••
+2 to escape notice while casing a target under cover of some mundane activity. +1 to Resolve to resist The Forgetful Mind (Dominate •••)

Unseen Sense

•••
Alerted when particular phenomena present

Unseen Sense (Spirits)

• - ••••
Alerted when particular phenomena about spirits present

Veteran

• - •••••
Experience provide specialities in a field

Weaponry Dodge

Add Weaponry rather than doubling Defense on Dodge

Weapons to Empty Hands

••
Use Brawl instead of Weaponry for maneuver-related attacks.

Well-Traveled

9-Again on Mental and Social rolls relating to foreign cultures

Wolf-Blooded

••••
blood relations with a lineage of werewolve

Zeal

••
Gain a +1 bonus to all social rolls where one's cause might prove helpful. Substitute Resolve for a lower attribute once per chapter.