Your character automatically notices the presence of spirits from the Shadow Realm when they intrude into the Twilight Realm. Your character can automatically see, hear and speak to any nearby immaterial spirits in Twilight without needing to make any special rolls. Although magicians with this Merit cannot see or hear the ghosts of the recently deceased, at the Storyteller’s discretion the magicians can see and hear immaterial ghosts that are old or twisted enough to have become significantly inhuman in their appearance or motivations. A magician also notices the existence of any openings or thin points between the Twilight Realm and the Shadow Realm (see “Loci,” pp. 260–265 of Werewolf: The Forsaken, or “Loci” and “Verges,” pp. 60 and 282 of Mage: The Awakening) with a successful Wits + Occult roll (reflexive). See Spirits does not allow a mystic to perceive ghosts in Twilight, only spirits. Second Sight is required for awareness of the restless dead.
Drawback: Characters with this Merit must perceive such beings. If a spirit speaks to a magician, he can no more block out its words than he can block out those of a living person. If a spirit wishes to hide from the magician, a contested Perception check is made versus the spirit’s Wits + Stealth or against any supernatural ability that the spirit can use to hide.