Dream Travel
•••
SS, p.107
psychically enter the dreams of another

The thaumaturge can psychically enter the dreams of another. This ability operates much like the Visionary Trances Merit, except that the mystic enters the dreams of a sleeping individual instead of the Shadow Realm. The roll to enter another’s dreams is resisted only if the target is unwilling. If the thaumaturge asks permission and the target agrees before he goes to sleep, the target does not get a roll to resist the ritual.


Dice Pool: Manipulation + Occult versus Composure + Supernatural Advantage (if the target is not willing; extended and contested roll)
Ritual Length: 10 Minutes
Duration: Trance


During the time the thaumaturge’s consciousness is in a subject’s dream, the thaumaturge’s body is alive but comatose and her spirit has actually separated from her body. She has no way of knowing her body’s current state of health or any other information about it. Once inside a target’s dream, the mystic can simply observe and possibly gain a deeper understanding of the subject’s fears and worries. Alternatively, the thaumaturge can choose to form an ethereal dream-body capable of interacting physically with the target’s dream-self and the contents of his dream. The thaumaturge normally appears in a form identical to her own body, dressed in clothes in which she is comfortable. She can interact with the target and the contents of the dream as easily and normally as if she were awake and interacting with the target and his surroundings. Although damage done to the sleeper’s dream-body cannot harm the his physical body in any way, the mystic is not so lucky. Any damage done to her ethereal dream-body becomes bashing damage on her physical body, as bruises appear on her flesh. If the thaumaturge’s physical body loses all Health, her spirit is thrown out of the target’s dream automatically and she is likely unconscious from her injuries.

If the target’s ethereal dream-body loses all Health, he wakes up automatically, but does not suffer any damage to his physical body. The mystic also wakes automatically.

The thaumaturge may attempt to leave a target’s dream at any time with a successful Manipulation + Occult roll as an instant action. If the target wishes to stop her from leaving, this effort becomes a contested action, with Composure + Intimidation rolled for the subject. Holding onto the thaumaturge, imprisoning her or otherwise attempting to keep her from “getting away” counts as an attempt to keep the mystic from leaving a dream. Magicians who are prevented from leaving a dream may suffer damage from being in a trance for a long period, and from being attacked in the target’s dream.

Although the thaumaturge cannot use her magic to directly affect the subject’s dream, she can use her understanding of dreams to affect her form and location within the dream. Roll Manipulation + Occult in an instant action to alter your character’s clothing or appearance, including looking exactly like someone else whom the target knows. You can also make this roll reflexively to allow your character to move with inhuman speed. The mystic can fly for a scene or teleport instantly from one place to another. If the target attempts to resist these changes, such as by attempting to restrain the thaumaturge, then these rolls are contested by the target’s Composure + Intimidation.

Suggested Equipment: Hallucinogenic drugs (+1 or +2, depending on their strength), the target’s pillow (+1)

Possible Penalties: The target is drugged (drunkenness and sleeping pills both count) (–1)

Ritual Details: Performing this ritual is very similar to using the Visionary Trances Merit.