The thaumaturge can use her magic to heal wounds and cure diseases for both humans and animals. Although healing serious injuries or life-threatening diseases is difficult and potentially dangerous, magical healing is the only hope of recovery for some. Of course, failing to heal or cure someone can easily result in a desperate patient turning on the mystic. Thaumaturges cannot use this ritual to aid any form of undead or inhuman beings such as vampires, spirits or werewolves. This ritual can be used to heal any living human including the magician himself, as well as individuals who are possessed, ghouls or werewolf kin. Only one application of this ritual can affect a subject at one time.
Dice Pool: Intelligence + Empathy (or Animal Ken for healing animals) — the patient’s wound penalties
Ritual Length: 30 minutes
Duration: One week
Roll Results
Dramatic Failure:
Improperly channeled energies cause the thaumaturge to suffer one Health point of lethal damage. Alternatively, the subject might suffer additional injury or have her disease worsen.
Failure:
The thaumaturge fails to heal the subject.
Success:
This ritual speeds the healing of all forms of damage by a factor of three. At this speed, one point of lethal damage heals every 16 hours. If the subject possesses the Quick Healing Merit, the speed of healing is increased to four times normal. All damage suffered by the patient during the next week heals at this rate. This ritual can cure a mild or moderate disease such as influenza, tuberculosis, pneumonia or a mild skin cancer, and sends more serious diseases into remission for the duration.
Exceptional Success:
The ritual speeds healing of all damage by a factor of five — at this speed, a point of lethal damage heals in 10 hours. If the patient has the Quick Healing Merit, the ritual increases the speed of healing to six times normal. An exceptional success is required to permanently cure otherwise “incurable” or exceptionally life-threatening diseases such as terminal cancer, AIDS or Ebola.
Suggested Equipment: Holistic medicines (+1), the blood of a werewolf (+2), actual clothing or medical instruments used by a highly skilled doctor (+1)
Possible Penalties:
Dice Modifier | Situation |
---|---|
-2 | The thaumaturge attempts to cure a moderately severe disease such as pneumonia. |
-4 | The thaumaturge attempts to cure a normally incurable or exceptionally life-threatening disease. |
Ritual Details: The mystic must touch the patient while performing some action appropriate to his tradition, such as going into a trance, drawing a magic circle and invoking the five elements or calling on various deities or other powerful beings. If this ritual is performed using a magical connection to a distant patient, the connection assumes the role of the patient.