If the psychic has only the two-dot version of Animal Empathy, he is limited to possessing the type of animal with which he is attuned. The four-dot version allows possession of any type of animal.
Animal Possession builds on the power of Animal Empathy to actually allow a psychic to possess a particular animal, totally controlling its body and perceiving through all of its senses. The psychic’s own body is completely inert and helpless while this power is in effect, and she cannot perceive anything about her body’s surroundings unless the possessed animal is nearby. If the character’s body is damaged, though, she knows it and can reflexively end the possession after taking any damage, although she may be subject to a killing blow in the duration of the possession. If the character’s physical body is killed while possessing an animal, her mind dies as well. If the animal is killed during the possession, the psychic’s mind is immediately sent back to her body.
This power requires the animal to be possessed to have at least the intelligence of a small rodent or fish. Simpler creatures such as insects cannot be possessed. Possession lasts for one scene, but can be extended at the cost of one Willpower point per scene. Under no circumstances can the time of possession last beyond a number of hours equal to the lesser of the psychic’s Stamina or Resolve. This power cannot be used against sentient creatures, including mages, vampires or werewolves who have simply assumed the forms of animals. The psychic can never possess more than one animal at a time. The psychic also cannot possess an animal smaller than a mouse. Animals larger than Size 5 confer a penalty on the roll.
Cost: 1 Willpower
Action: Instant or contested
Dice Pool: Presence + Animal Ken versus animal’s Resolve; resistance is reflexive
Roll Results
Dramatic Failure:
The character triggers psychic feedback in the animal, making it immediately hostile. Further attempts to use Animal Possession against the animal fail automatically for the remainder of the scene.
Failure:
The character fails to possess the animal.
Success:
The psychic projects his own consciousness into the animal, totally controlling its body and replacing its Mental (but not Social) Attributes with his own. The psychic cannot use any other psychic powers while possessing the animal, although he can end the possession at any time. The animal’s Physical Traits prevail.
Exceptional Success:
The psychic can maintain the possession for up to the lesser of his Stamina or Resolve in hours without paying any additional Willpower.
Dice Modifiers
Modifier | Situation |
---|---|
+1 | The psychic has previously used the Animal Possession power on the animal to be possessed. |
— | The animal is a mammal or bird. |
-1 | Per point of the animal’s Size in excess of 5. |
-2 | The animal is a reptile or sophisticated aquatic life form such as a dolphin or shark. |
-4 | The animal is a fish. |